From Vanguard Wiki
Jump to: navigation, search

Description

Icon class druid.png

<Druid description goes here.>




Spells

A * beside an ability name means it is a Wonder or Calamity.

Level 1 - 10

Lv Name Rank Effect
1 Barbwood Talisman I Imbues your defensive target's party with a talisman that increases armor class by 12, hit points by 24 and grants a 2 point damage shield.
1 Lightning Strike I Calls down a bolt of lightning that deals 50 to 56 Arcane damage to an opponent.
1 Soothe I * Heals yourself or an ally for 115 and 224 over 16 seconds. Wonder
2 Ire I* Deals 130 to 140 Arcane damage to your offensive target. Calamity
2 Recall This ability returns you to your bind location.
4 Stormcaller's Fury I Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 20% chance to deal an extra 17 to 21 Arcane damage.
4 Piercing Roots I Immobilizes your enemy and causes them to bleed for xx to xx damage over 10s. There is a 40% chance for the roots to break when the target is hit.
6 Lightning Strike II Calls down a bolt of lightning that deals 153 to 163 Arcane damage to an opponent.
6 Summon Earth Elemental I Summons an elemental to assist you for 3 minutes.
6 Solar Flare I Burns an opponent for xx to xx fire damage and deals 60 to 69 damage ove 4 sec.
8 Ensnare I Ensnares an opponent, reducing movement by 60% for 30 sec. Instant snare ability
10 Barbwood Talisman II Imbues your defensive target's party with a talisman that increases armor class by 36, hit points by 72 and grants a 9 point damage shield.
10 Roseberries I Summons a bunch of roseberries that can be used 10 times to heal yourself for 180 points of health.
10 Dissipate Disperses a spell your opponent is casting. counterspell
10 Nature's Wrath I Deals 1404 to 1479 damage over 32 sec.finisher
10 Soothe II * Heals yourself or an ally for 335 and 652 over 16 seconds. Wonder
10 Restore I Heals yourself or an ally for 316 points of health.
10 Heirophant's Boon Restores 60 phenomena points
10 Reduced XP This buff reduces the XP gained by 100%

Level 11 - 20

Lv Name Rank Effect
12 Sageberries I Summons a bunch of Sageberries that can be used 10 times to cure yourself of a minor poison.
12 Binding Roots I Roots your opponent in place for 40s. Has a 50% chance to break when you opponent is hit.Root
12 Lightning Strike III Calls down a bolt of lightning that deals 271 to 289 Arcane damage to an opponent. has a 5% chance to cast an additional bolt of lightning, dealing arcane damage.
10 Venomous Thorns I Poisons an opponent with toxic thorns dealing 222 to 237 Physical damage and 321 to 340 Physical damage over 8s.
12 Cloudwalk Lifts you into the air - levitation
12 Ire II* Arcane Deals 318 to 337 Arcane damage to your offensive target. Calamity
14 Barkskin I Covers your defensive target's party with a skin of bark that increases fire resistance and physical resistance by 63.
14 Speed of the Wolf Increases movement speed by 30% and mounted speed by 5% for your defensive target's party.
14 Stormcaller's Fury II Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 20% chance to deal an extra 35 to 39 Arcane damage.
14 Nature's Calm I Calms an opponent, reducing the chance they will assist nearby allies for 12 sec. If resisted, there is a chance that the target will notice your attempt and attack you.
14 Wolfshape Transforms you into a wolf for 1 hour.
14 Antshape Transforms you into an ant that is invisible to your opponents for 3 minutes.
15 Starfall I* You pull a star from the sky dealing 2311 to 2433 damage to your target. Calamity
15 Rampant Roots I Roots burst from the ground and trap all opponents within 10m for 20 sec. Incoming damage may break the effects of this spell.
15 Life Stream I* A stream of life wells out of the ground, healing all allies within 10m for 770. Wonder.
16 Barbwood Talisman III Imbues your defensive target's party with a talisman that increases armor class by 60, hit points by 120 and grants a 16 point damage shield.
16 Wild Growth I Thory vines deal 927 to 978 physical dmage over 24 sec.
16 Solar Flare II Burns an opponent for 295 to 315 fire damage and deals 106 to 114 fire damage over 4 sec.
16 Restore II Heals yourself or an ally for 470 points of health.
16 Summon Earth Elemental II Summons an elemental to assist you for 3 minutes.
16 Forage Forage in your surrounding area for supplies to use while adventuring.
16 Quelling Wind I Summons a wind around your offensive target, lowering hate on all targets within 10m by 3%.
18 Seer's Intensity I Grants you 15% haste, 40 strength, 40 dexterity, 40 intelligence and 60% increased movement.
18 Roseberries II Summons a bunch of roseberries that can be used 10 times to heal yourself for 329 points of health.
18 Piercing Roots III Immobilizes your enemy and causes them to bleed for 578 to 611 damage over 12 sec. There is a 40% chance for the roots to break when the target is hit.
18 Cyclone I A swirling gust of wind deals 321 to 340 arcane damge to an opponent and up to 9 additional opponents within 10m.
18 Nature's Wrath II Deals 2317 to 2439 physical damage over 32 sec.
18 Lightning Strike IV Calls down a bolt of lightning that deals 397 to 420 arcane damage to an opponent. Has a 5% chance to cast an additional bolt of lightning dealing arcane damage.
18 Taproot Self energy regeneration ability.
18 Piercing Roots II Physical damage-over-time spell with root
18 Vanishing Winds Calls a powerful wind that whisks you and your group mates to safety. The wind deposits you at at the nearest safe point or at your individual bind points if those are closer.

Level 21 - 30

Lv Name Rank Effect
20 Thunderclap II Arcane damage finisher.
20 Venomous Thorns II Physical direct damage spell with damage-over-time component
20 Venomous Thorns III Physical direct damage spell with damage-over-time component
20 Soothe III* Instant heal with heal-over-time Wonder
20 Tranquility I Temporary invulnerability for self or an ally.
20 Okeli's Shield I Temporary damage shield that absorbs two hits.
20 Ire III* Arcane instant direct damage Calamity
22 Barkskin II II Group fire resistance and physical resistance buff.
22 Stormcaller's Fury II II Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 25% chance to deal an extra 57 to 63 arcane damage.
22 Mottleberries I I Summons a bunch of small mottleberries that can be used 10 times. Consuming the berries will restore 470 health and 470 energy over 18 seconds.
22 Restore III III Heals yourself or an ally for 632 points of health.
22 Ensnare I I Ensnares an opponent, reducing movement by 60% for 40 sec.
22 Hibernate I I Forces an opponent to hibernate, allows them to regenerate health and energy quickly while disabling their movement and attacking for 40 sec or 1 hit.
22 Sageberries II II Summons a bunch of sageberries that can be used 10 times to cure yourself of a lesser poison.
24 Barbwood Talisman IV IV Group hit point, armor class and damage reflect rune buff
24 Wild Growth II II Thorny vines deal 1365 to 1440 physical damage over 24 sec.
24 Lightning Strike V V Arcane direct damage spell, with chance for two bolts
24 Solar Flare III III Burns an opponent for 436 to 462 fire damage and deals 160 to 173 fire damage over 4 sec.
24 Wither I I Reduces arcane, cold, fire and physical resistances of your opponent by 168 for 60 sec.
25 Deadly Swarm I I Summons a plague of insects to swarm over your opponent, inflicting 5880 to 6187 damage over 16 seconds.
26 Moon Talisman I I Imbues your defensive target's party with a talisman that increases strength by 20 and vitality by 32.
26 Piercing Roots IV IV Physical damage-over-time spell with root
26 Nature's Wrath III III Deals 3310 to 3484 physical damage over 32 sec.
26 Summon Earth Elemental III III Summons an elemental to assist you for 3 minutes.
26 Summon Magma Elemental I I Summons a magma elemental to assist you in combat for 3 minutes.
28 Seer's Intensity II II Grants you 15% haste, 58 strength, 58 dexterity, 58 intelligence and 60% increased movement.
28 Roseberries III III Summons a bunch of roseberries that can be used 10 times to heal yourself for 527 points of health.
28 Binding Roots II II Roots your opponent in place for 60 seconds. Has a 50% chance to break when your opponent is hit.
28 Cyclone II II A swirling gust of wind deals 490 to 520 arcane damage to an opponent and all other opponents within 10m.
28 Thunderclap II II A clap of thunder deals 1127 to 1189 arcane damage to an opponent.
28 Venomous Thorns IV IV Poisons an opponent with toxic thorns dealing 544 to 576 physical damage and 713 to 754 physical damage over 8 sec.
28 Restore IV IV Heals yourself or an ally for 802 points of health.
28 Ire IV* IV Deals 816 to 863 arcane damage to your offensive target.
30 Barkskin III III Covers your defensive target's party with a skin of bark that increases fire resistance and physical resistance by 119.
30 Stormcaller's Fury IV IV Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 25% chance to deal an extra 77 to 86 arcane damage.
30 Healing Turn I I Counters a spell being cast and channels the energy into healing power, healing all group members within 10m by 422.
30 Nature's Calm II II Calms an opponent, reducing the chance they will assist nearby allies for 18 sec. If resisted, there is a chance that the target will notice your attempt and attack you.
30 Call Lightning I I Calls down a bolt of lightning that deals 1344 to 1417 arcane damage to an opponent. Has a 10% chance to cast an additional bolt of lightning, dealing 1052 to 1110 arcane damage. Has a 15% chance to score a critical hit.
30 Soothe IV* IV Instant heal with heal-over-time Wonder
30 Therianthropy Transforms you and all allies within 25m into ravenous animals, lowering energy and endurance costs by 100% for 10 seconds.

Level 31 - 40

Lv Name Rank Effect
32 Barbwood Talisman V V Group hit point, armor class and damage reflect rune buff
32 Mottleberries II II Summons a bunch of small mottleberries that can be used 10 times. Consuming the berries will restore ? health and ? energy over 18 seconds.
32 Solar Flare IV IV Burns an opponent for ? to ? fire damage and deals ? to ? fire damage over 4 sec.
32 Wild Growth III III Thorny vines deal ? to ? physical damage over 24 sec.
32 Wolfshape II II Transforms you into a wolf for 1 hour.
32 Suncaller's Fury I <Need Description>
32 Quelling Wind II II Transforms you into a wolf for 1 hour.
34 Piercing Roots V V Physical damage-over-time spell with root
40 Barbwood Talisman VI VI Group hit point, armor class and damage reflect rune buff
40 Soothe V* V Instant heal with heal-over-time Wonder


Level 41 - 55

Lv Name Rank Effect
42 Piercing Roots VI VI Physical damage-over-time spell with root
48 Barbwood Talisman VII VII Group hit point, armor class and damage reflect rune buff
50 Piercing Roots VII VII Physical damage-over-time spell with root
50 Soothe VI VI* Instant heal with heal-over-time Wonder