As the dominant race on Thestra, the influence of the humans is felt on all corners of the continent. They lack the size of the Lesser Giants, the life span of the elves or the sturdy resilience of the Dwarves but they make up for it with an overwhelming desire to succeed, a bold tenacity and perhaps most importantly, the ability to adapt. After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh. A Thestran human's interests vary greatly and due to their versatile nature they often pursue a wider variety of professions than most other races. Thestran humans have been known to be Warriors, Paladins, Dread Knights, Rangers, Rogues, Bards, Clerics, Blood Mages, Sorcerers, Druids and Necromancers.
Allies & Enemies
- Inspirational Commands - A Thestran has three different inspirational commands a their disposal. Inspirational Presence is a group buff which adds 2% mitigation. Inspirational Wisdom is a group buff which adds a 3% discount to the energy cost of all spells. Inspirational Tactics' is a group buff which grants a 2% increase in all damage. A single Thestran can only maintain one of these buffs at a time, though you can be under the effects of all three (so multiple Thestrans in a group should use different commands).
- Human Ingenuity - +10 bonus to all weapon skills and dodge