Difference between revisions of "Blood Mage"

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The blood union is indicated by a counter next to the offensive target window.
The blood union is indicated by a counter next to the offensive target window.
[[File:UI BloodUnion Example.png|200px]]
 
 
{| class="wikitable"
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! style="background-color: #EBDECA;" | Example of Blood Union indicator
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| align="center" | [[File:UI BloodUnion Example.png|400px]]  
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=Blood Mage Abilities=
=Blood Mage Abilities=

Revision as of 16:25, 19 September 2020

Description

Bloodmage.png

Blood Mages are healers who use their own "blood" (i.e. health) and the blood of mobs to heal others. and have magic lifetaps to replenish their own. They to have the ability to convert health into mana ("Mental Transmutation") and can absorb a fraction of damage directed at their defensive target.

Blood Union

Blood Union is a measure of how bonded a Blood Mage is with their offensive target. The higher the blood union is, the more a blood mage deals in damage. Some heals are also increased by the current blood union.

The blood union is indicated by a counter next to the offensive target window.


Example of Blood Union indicator
UI BloodUnion Example.png

Blood Mage Abilities

Stances

Some stances may not currently be scripted properly

The Blood Mage has three stances, called focuses.

Stance Effect Level
Icon5011.png

Unfocused

  • This stance allows the blood mage to use all spells at their normal level. This is the starting focus.
1
Icon5039.png

Sanguine Focus

  • Adds a stacking hit point regen
  • Heals you cast are increased by 25% effectiveness
  • Your mitigation is increased by 15%
  • Your outgoing damage is reduced by 50%
1
Icon5038.png

Focus of Gelenia

  • You lose 5% of your health every 5 seconds
  • Add 25% Damage
  • You gain 1 Blood Union Point every 5 seconds
1

Level 1


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Bursting Cyst I Direct damage spell, adds damage over time with high Blood Union 39 2.0
Working
Infuse Health I Healing spell. Increase Hitpoints by 113 67 1.5
Working
Favor of the Life Giver I Group buff: CON, VIT, INT, WIS, HP, Health regen, Physical resist Instant

Level 2


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Despoil I Drain health from your opponent to heal yourself 47 2.0

Level 4


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Constrict I Root (30 sec) 23 2.0
Working
Union of Blood I Damage over time (24 sec) 42 114 Instant

Level 6


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Bursting Cyst II Direct damage spell, adds damage over time with high Blood Union 39 2.0
Working
Entwining Vein I Drains health from your opponent and gives it to your defensive target 115 2.0
Working
Scarlet Ritual I Consumes Blood Union and converts it into damage Instant

Level 8


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Infuse Health II Healing spell. Increase Hitpoints by 321 158 1.5
Working
Mental Transmutation I Converts your health to restore your energy 115 Instant

Level 10


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Awaken Resurrects a player 66 Instant
Working
Blood Tribute I Drains health from your opponent and gives it to your group 106 Instant
Working
Dissolve Counterspell 133 Instant
Working
Favor of the Life Giver II Group buff: CON, VIT, INT, WIS, HP, Health regen, Physical resist Instant
Working
Flesh Mender's Ritual I Consumes Blood Union and converts it into a powerful heal over time Instant
Working
Siphon Blood Distill your blood into a Vial of Blood 25% Instant
Working
Summon Sanguine Shard Summons a Sanguine Shard in an ally's inventory 12 66 Instant
Working
Translucence Self only invis 66 1.5

Learned Abilities

Some Blood Mage abilties are not taught by a trainer but instead are quested or learned from tomes dropped in the world.

Ritual of Awakening: (Lvl ??)

  • Vol Tuniel: Rotblood Zealot, Rotblood Templar, and Disciple of Krigus

Ritual of Shielding: (Lvl ??)

  • Rahz Ikur: Zull Flame Maidens


Skills

Wield Types Weapon Types Weapon Specialization
One-handed Two-handed Blunt N/A
Two-handed One-handed Blunt
One-handed Piercing
Hand to Hand


Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Evocation
Detection Alteration
Spell Identification
Counterspelling


General
Fishing


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