Blood Mage
Description
Blood Mages are healers who use their own "blood" (i.e. health) and the blood of mobs to heal others. and have magic lifetaps to replenish their own. They to have the ability to convert health into mana ("Mental Transmutation") and can absorb a fraction of damage directed at their defensive target.
Blood Union
Blood Union is a measure of how bonded a Blood Mage is with their offensive target. The higher the blood union is, the more a blood mage deals in damage. Some heals are also increased by the current blood union.
The blood union is indicated by a counter next to the offensive target window.
Example of Blood Union indicator |
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Blood Mage Abilities
Stances
Some stances may not currently be scripted properly
The Blood Mage has three stances, called focuses.
Level 1
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bursting Cyst I | Direct damage spell, adds damage over time with high Blood Union | 39 | 2.0 | |||
Working | Infuse Health I | Healing spell. Increase Hitpoints by 113 | 67 | 1.5 | |||
Working | Favor of the Life Giver I | Group buff: CON, VIT, INT, WIS, HP, Health regen, Physical resist | Instant |
Level 2
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Despoil I | Drain health from your opponent to heal yourself | 47 | 2.0 |
Level 4
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Constrict I | Root (30 sec) | 23 | 2.0 | |||
Working | Union of Blood I | Damage over time (24 sec) | 42 | 114 | Instant |
Level 6
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bursting Cyst II | Direct damage spell, adds damage over time with high Blood Union | 39 | 2.0 | |||
Working | Entwining Vein I | Drains health from your opponent and gives it to your defensive target | 115 | 2.0 | |||
Working | Scarlet Ritual I | Consumes Blood Union and converts it into damage | Instant |
Level 8
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Infuse Health II | Healing spell. Increase Hitpoints by 321 | 158 | 1.5 | |||
Working | Mental Transmutation I | Converts your health to restore your energy | 115 | Instant |
Level 10
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Awaken | Resurrects a player | 66 | Instant | |||
Working | Blood Tribute I | Drains health from your opponent and gives it to your group | 106 | Instant | |||
Working | Dissolve | Counterspell | 133 | Instant | |||
Working | Favor of the Life Giver II | Group buff: CON, VIT, INT, WIS, HP, Health regen, Physical resist | Instant | ||||
Working | Flesh Mender's Ritual I | Consumes Blood Union and converts it into a powerful heal over time | Instant | ||||
Working | Siphon Blood | Distill your blood into a Vial of Blood | 25% | Instant | |||
Working | Summon Sanguine Shard | Summons a Sanguine Shard in an ally's inventory | 12 | 66 | Instant | ||
Working | Translucence | Self only invis | 66 | 1.5 |
Learned Abilities
Some Blood Mage abilties are not taught by a trainer but instead are killing mobs out in the world.
Ritual of Awakening: (Lvl ??)
- Vol Tuniel: Rotblood Zealot, Rotblood Templar, and Disciple of Krigus
Ritual of Shielding: (Lvl ??)
- Rahz Ikur: Zull Flame Maidens
Skills
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
Hand to Hand |
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
General |
Fishing |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior