Difference between revisions of "Class Resource"

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Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class.
Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class.


:*Paladin have [[Virtue Points]]
:*Paladin use <b>[[Paladin#Virtue_Points|Virtue Points]]</b> for their most powerful abilities.


:*Druid have [Phenomena]
:*Druid <b>[[Druid#Phenomena_Points|Phenomena Points]]</b> can be used to cast more powerful spells.


:*Cleric touch undead inappropriately
:*Clerics have <b>[[Cleric#Turning_Attempts|Turning Attempts]]</b> which they use for their Turn Undead spells.


:*Monk punch bitches hell yeah
:* Monks channel <b>[[Monk#Jin_Points|Jin]]</b> through their bodies to become living weapons, dealing powerful melee attacks.


:*Disciple are op don't listen to them
:*Discipes also channel <b>[[Disciple#Jin_Points|Jin]]</b>, but they use it to restore their allies.
 
:*Some Necromancer and Blood Mage spells consume <b>Hit Points</b> in addition to Energy.

Latest revision as of 17:30, 14 October 2020

Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class.

  • Monks channel Jin through their bodies to become living weapons, dealing powerful melee attacks.
  • Discipes also channel Jin, but they use it to restore their allies.
  • Some Necromancer and Blood Mage spells consume Hit Points in addition to Energy.