Cleric

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Description

Cleric.png

The Cleric use their divine connection to provide powerful heals and spells that augment and protect their allies. As a beacon of divinity, they are also able to punish the undead. Clerics prefer to wear heavy armor into battle, wielding one-handed crushing items and a shield in the name of their deity.

Turning Attempts

Turning Attempts represent the numver of times you can use your Turn Undead ability. When used, these attempts are restored after two and a half hours of online play time.

Cleric Abilities

Stances

Some stances may not currently be scripted properly

Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.

IconClericStance1.png Healer's Focus - Increases heals by 15%; increases mitigation by 5%; decreases damage by 20%

IconClericStance2.png Castigator's Fury - Increases damage by 15%; lowers refresh timers of melee attacks by 4 seconds; lowers mitigation by 5%

Icon diplo demand.png Aspect of the guardian - Increases block chance by 15%; increases spell damage absorption by 15%; grants immunity to stun

Level 1


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Anathema I 45 - 50 direct damage spell 38 2.0
Working
Power of Reprisal Self buff which adds 5 - 9 spiritual damage to each attack Instant
Working
Healing Touch I Healing spell -Increase Hitpoints by 117   67 1.5
Working
Hand of Censure I Melee attack +6, and 41 - 47 damage over time. Additional damage if undead   Instant
Working
Titanic Reverence I Group buff to stats, HP, AC, and Spiritual Resistance   Instant

Level 2


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Strike Down I Melee attack dealing 28 - 32 damage, plus a chance to stun 15 Instant

Level 4


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Hammer of Penance I Melee attack dealing 471 - 499 damage over time (40 sec) 22 Instant
Unscripted
Ward Shield I Self invulnerability for two attacks 23 Instant

Level 6


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Anathema II 83 - 91 direct damage spell 60 2.0
Working
Fist of Rebuke I Melee attack +48 damage and stunning the opponent for 2 sec 10 Instant

Level 8


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Alleviate I 704 heal over time (18 sec) 157 1.0
Working
Divine Barrier Self invulnerability for 10 sec 31 Instant
Working
Hand of Censure II Melee attack +18, and 140 - 150 damage over time (9 sec), additional damage if undead 20 Instant
Working
Healing Touch II Healing spell -Increase Hitpoints by 334 158 1.5
Working
Replenishing Strike I 50% melee attack and restores 78 energy 22 Instant

Level 10


AlphaIconNameDescriptionTAEnduranceEnergyCast
Working
Rejuvenate I Healing spell. Increase Hitpoints by 733 191 3.0
Working
Resurrection I Resurrects a player   133 5.0
Working
Spiritual Guardian I Force taunt for 2 sec. Your defensive Cast Time also gains 20% spiritual resistance for 60 sec and a 50% damage rune for 5 sec or next hit   38 Instant
Working
Strike Down II Melee attack dealing 69 - 75 damage, plus a chance to stun 15 Instant
Working
Summon Gem of Life Summons a Gem of Life in an ally's inventory 66 5.0
Working
Titanic Reverence II Group buff to stats, HP, AC, and Spiritual Resistance Instant
Working
Turn Undead I Unead only direct damage for 732 - 772, also 30% slow and stun 1 Instant

Learned Abilities

Some Necromancer abilties are not taught by a trainer but instead are quested or learned from tomes dropped in the world.

Feign Death I: (Lvl 20)

  • Complete the quest The Art of Death that takes you to Kalendra's Coven.

Feign Death II: (Lvl 40)

  • Tome of Rest of the Dead II drops at Greystone Dungeon in Beranid Hills off any of the boss mobs

Feign Death III: (Lvl ??)

  • Graystone spellbook drop from Graystone "writ summoned nameds" or two regular nameds deep inside.

Skills

Weapon Types

Wield Types Weapon Types Weapon Specialization
One-handed Two-handed Blunt Mace
Two-handed One-handed Blunt Club
Sword and Shield Thrown Thrown Hammers
Hand to Hand Hammer
Great Maul

Combat

Perception and Concealment Combat Spell Schools
Awareness Block Conjuration
Combat Awareness Parry Evocation
Detection Alteration
Tactic Recognition


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior