Cleric
Description
The Cleric use their divine connection to provide powerful heals and spells that augment and protect their allies. As a beacon of divinity, they are also able to punish the undead. Clerics prefer to wear heavy armor into battle, wielding one-handed crushing items and a shield in the name of their deity.
Cleric Abilities
Stances
Some stances may not currently be scripted properly
Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.
Healer's Focus - Increases heals by 15%; increases mitigation by 5%; decreases damage by 20%
Castigator's Fury - Increases damage by 15%; lowers refresh timers of melee attacks by 4 seconds; lowers mitigation by 5%
Aspect of the guardian - Increases block chance by 15%; increases spell damage absorption by 15%; grants immunity to stun
Level 1
Alpha | Icon | Name | Description | Endurance | Energy | Target | |
Working | Anathema I | 45 - 50 direct damage spell | 38 | ||||
Working | Power of Reprisal | Self buff which adds 5 - 9 spiritual damage to each attack | |||||
Working | Healing Touch I | Healing spell -Increase Hitpoints by 117 | 67 | ||||
Working | Hand of Censure | Melee attack +6 | |||||
Working | Titanic Reverence I | Group buff to stats, HP, AC, and Spiritual Resistance |
Level 2
Alhpa | Icon | Name | Description | Endurance | Energy | Target | |
Working | Blade of Summer I | 200% melee damage +17 - 21 damage, does an addtional +16 - 20 damage if flanking your opponent | 28 |
Level 4
Alpha | Icon | Name | Description | Endurance | Energy | Target | |
Working | Sweeping Strike I | Frontal cone melee attack dealing 37 - 43 damage | 21 | ||||
Working | Thorn Cloak I | Self only 5 point damage shield and 144 AC buff |
Level 6
Alpha | Icon | Name | Description | Endurance | Energy | Target | |
Working | Deadly Shot I | Ranged attack with +25 damage | 39 | ||||
Working | Tame I | 75 sec charm | 102 |
Level 8
Alpha | Icon | Name | Description | Endurance | Energy | Target | |
Working | Blade of Winter II | Melee attack with +31 damage | 20 | ||||
Working | Entangling Web I | 40% snare for 25 - 35 sec | 73 | ||||
Partial | Rancor I | 150% melee counterattack, and +10 damage group buff for 30 sec | 10 |
Level 10
Alpha | Icon | Name | Description | Endurance | Energy | Target | |
Unscripted | Cripple I | 50% melee attack, 20 damage debuff, and stance push | 20 | ||||
Partial | Critical Shot I | 400% melee damage +92 - 100 damage, does additional damage if used while stealthed | 70 | ||||
Working | Crippling Shot I | 50% melee attack, 20 damage debuff, and stance push | 44 | ||||
Working | Windsong I | Melee finishing attack with +33 damage, change to add multiple extra attacks | 10 | ||||
Working | Favor of the Swift II | Group melee, 11 point damage shield, and 12% runspeed buff | |||||
Working | Forage | Forage materials for fletching | 44 | ||||
Working | Fletching | Gain the ability to craft arrows and bolts | |||||
Working | Prepare Campfire | Creates a campfire on the ground |
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | Mace |
Two-handed | One-handed Blunt | Club |
Sword and Shield | Thrown | Thrown Hammers |
Hand to Hand | Hammer | |
Great Maul |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Block | Conjuration |
Combat Awareness | Parry | Evocation |
Detection | Alteration | |
Tactic Recognition |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior