Difference between revisions of "Disciple"
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|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Name=[[ | |Name=[[Inner Light II]] | ||
|description=Self buff which causes your attacks to heal your group | |description=Self buff which causes your attacks to heal your group | ||
|CR=<span style="color:orange"><b>1</b></span> | |CR=<span style="color:orange"><b>1</b></span> |
Revision as of 21:20, 14 October 2020
Description
The Disciple is a martial healer, who utilizes harmony and balance to heal allies. It shares a fighting style similar to that of Monks incorporating a mixture of Jin, Endurance, and Energy to perform attacks, bolster the party, weaken the enemy, and heal allies. Like the Monk, Disciples use monk weapons and might also fight bare handed with surprising efficiency.
Jin Points
Jin points are used to power certain special attacks and heals used by the Disciple. Jin points are accumulated by using attacks that generate points, or when Endowment of Balance is active. The disciple's total Jin pool is determined by his level. Jin points will slowly deteriorate when the Disciple is out of combat.
Disciple Abilities
Stances
Some stances may not currently be scripted properly
Level 1
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Void Hand I | Melee attack (generates 1 Jin) | 20 | Instant | |||
Unscripted | Touch of Woe I | Opponent takes damage when it attacks | 3 | Instant | |||
Working | Breath of Renewal I | Healing spell | 77 | 1.5 | |||
Working | Resilient Grasshopper I | Group buff: STR, DEX, WIS, Physical resist, Mental resist, AC | Instant | ||||
Unscripted | Reckoning of Lao'Jin | Melee attack | 4.0 |
Level 2
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Blessed Wind I | Melee attack that also heals your defensive target (generates 1 Jin) | 30 | Instant |
Level 4
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Cyclone Kick I | Melee attack | 2 | Instant |
Level 6
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Innter Light I | Self buff which causes your attacks to heal your group | 1 | Instant | |||
Working | Soul Cutter I | Melee attack which lowers your hate (generates 1 Jin) | 27 | Instant | |||
Working | Void Hand II | Melee attack (generates 1 Jin) | 20 | Instant |
Level 8
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Astral Wind I | Healing spell | 168 | 3.0 | |||
Working | Kiss of the Slug I | Counterattack that debuffs the opponent | 41 | Instant | |||
Unscripted | Transcendence | Permanent 15% mitigation to spell damage | Passive |
Level 10
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Astral Walk I | Summon target group member | 66 | Instant | |||
Working | Blessed Wind II | Melee attack that also heals your defensive target (generates 1 Jin) | 30 | Instant | |||
Working | Breath of Renewal II | Healing spell | 158 | 1.5 | |||
Unscripted | Falling Petal I | Chain melee attack which increases incoming heals to your group (5 min) (generates 1 Jin) (only available after landing a critical hit) | 10 | Instant | |||
Working | Reincarnate | Resurrects a player (Can NOT be used in combat) | 66 | 5.0 | |||
Working | Resilient Grasshopper II | Group buff: STR, DEX, WIS, Physical resist, Mental resist, AC | Instant | ||||
Working | Summon Symbol of Unity | Summons a Symbol of Unity in an ally's inventory | 66 | 5.0 | |||
Working | Touch of Discord I | Chain melee attack (generates 1 Jin) | 10 | Instant |
Level 12
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Unscripted | Dodge I | 100% chance you'll dodge the next attack (60 sec) | 10 | Instant | |||
Working | Enfeebling Shuriken I | Ranged damage over time and snare (8 sec) | 39 | Instant | |||
Working | Kiss of Heaven I | Heal over time spell | 4 | Instant | |||
Working | Lao'Jin Flare I | Healing spell | 2 | Instant | |||
Unscripted | Purify I | Cure minor diesease & poison | 74 | 2.0 |
Level 14
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Celestial Breeze I | Area of effect heal spell | 448 | 4.5 | |||
Working | Concordant Hand I | Chain melee attack that also heals your group (generates 1 Jin) (only available after landing a critical hit) | 10 | Instant | |||
Working | Cyclone Kick II | Melee attack | 2 | Instant | |||
Unscripted | Falling Petal II | Chain melee attack which increases incoming heals to your group (5 min) (generates 1 Jin) (only available after landing a critical hit) | 10 | Instant | |||
Working | Feign Death I | Fake your own death | Instant | ||||
Unscripted | Leech's Grasp I | Endurance tap over time (2 min) | 3 | Instant | |||
Working | Sun and Moon Discipline I | Restore some of your energy | 6 | Instant |
Level 16
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Breath of Renewal III | Healing spell | 248 | 1.5 | |||
Working | Soul Cutter II | Melee attack which lowers your hate (generates 1 Jin) | 27 | Instant | |||
Unscripted | Touch of Woe II | Opponent takes damage when it attacks | 3 | Instant | |||
Working | Void Hand III | Melee attack (generates 1 Jin) | 20 | Instant |
Level 18
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Astral Wind II | Healing spell | 262 | 3.0 | |||
Working | Blessed Wind III | Melee attack that also heals your defensive target (generates 1 Jin) | 30 | Instant | |||
Unscripted | Clarity | Your abilities have a 100% chance to crit (5 sec) | 1 | Instant | |||
Working | Inner Light II | Self buff which causes your attacks to heal your group | 1 | Instant | |||
Working | Kiss of the Slug II | Counterattack that debuffs the opponent | 68 | Instant | |||
Working | Knife Hand I | Damge over time melee attack (generates 1 Jin) | 22 | Instant | |||
Working | Meditate | Generate 5 Jin every 4 seconds while meditating (only usable outside of combat) | 10.0 | ||||
Working | Touch of Discord II | Chain melee attack (generates 1 Jin) | 10 | Instant |
Level 20
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Unscripted | Dodge II | 100% chance you'll dodge the next attack (60 sec) | 10 | Instant | |||
Working | Grasp of Discord I | Chain melee attack (generates 1 Jin) (only available after performing Touch of Discord) | 30 | Instant | |||
Working | Kiss of Heaven II | Heal over time spell | 4 | Instant | |||
Working | Lao'Jin Flare II | Healing spell | 2 | Instant | |||
Unscripted | Purify II | Cure lesser diesease & poison | 119 | 2.0 | |||
Working | Resilient Grasshopper III | Group buff: STR, DEX, WIS, Physical resist, Mental resist, AC | Instant |
Level 22
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Awakening | Resurrects a player (Can be used in combat) | 132 | 3.0 | |||
Working | Celestial Breeze II | Area of effect heal spell | 629 | 4.5 | |||
Working | Concordant Hand II | Chain melee attack that also heals your group (generates 1 Jin) (only available after landing a critical hit) | 10 | Instant | |||
Working | Enfeebling Shuriken II | Ranged damage over time and snare (8 sec) | 60 | Instant | |||
Unscripted | Falling Petal III | Chain melee attack which increases incoming heals to your group (5 min) (generates 1 Jin) (only available after landing a critical hit) | 10 | Instant | |||
Unscripted | Stance Wheel | Push your opponent out of their stance | 40 | Instant | |||
Working | Sun Fist I | Counterattack (generates 3 Jin) | 10 | Instant | |||
Unscripted | White Lotus strike I | Chain melee attack which increases incoming heals to your group (5 min) (generates 1 Jin) (only available after Falling Petal) | 10 | Instant |
Level 24
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Breath of Renewal IV | Healing spell | 339 | 1.5 | |||
Working | Cyclone Kick III | Melee attack | 2 | Instant | |||
Working | Soul Cutter III | Melee attack which lowers your hate (generates 1 Jin) | 27 | Instant | |||
Working | Sun and Moon Discipline II | Restore some of your energy | 6 | Instant | |||
Working | Void Hand IV | Melee attack (generates 1 Jin) | 20 | Instant |
Endowments
Endowments are buffs that are bestowed on you and your group by completing specific abilities in a specific order. You don't learn these from a trainer, you simply need to be of the appropriate level and complete the ability chain.
Endowment | Chain | Effect | Level |
---|---|---|---|
Life | Blessed Wind-> Cyclone Kick-> Void Hand | Increases your defensive target's health for 2 minutes and heals them instantly. Effectiveness depends on the level of BW, CK, VH, and vitality. | 4 |
Mastery | Soul Cutter-> Void Hand-> Knife Hand | Lowers the energy and endurance cost of all abilities by 10% for all group members within 10m for 10 minutes. | 18 |
Enmity | Cyclone Kick -> Ra'Jin Flare | Increases your damage by 10% for 10 minutes. | 34 |
Learned Abilities
This section needs verification
Some Disciple abilties are not taught by a trainer but instead are learned from fighting specific mobs in the world.
Essence Thief I: (Lvl 34)
- Ruins of Vol Tuniel - Rotblood Warrior
- River Palace - Seductress
Essence Thief II: (Lvl 42)
- Graystone - Graystone Legionnaires and Flarehounds
Essence Thief III: (Lvl ??)
- Rahz Inkur - Zull Efreeti Templar
- Nusibe Necropolis - Lector Priest
Skills
Wield Types | Weapon Types | Weapon Specialization |
Dual Wield | Hand to Hand | Knuckles |
Two-handed | Two-handed Blunt | Martial Sword |
Two-handed Piercing | Ulak and Claws | |
Two-handed Slashing | Martial Staff | |
Thrown | Handwraps | |
Bladed Staff |
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Parry | Evocation |
Detection | Alteration | |
Tactic Recognition | ||
General |
Safe Fall |
Fishing |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior