Difference between revisions of "Druid"
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==Level 8== | ==Level 8== | ||
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<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b>[[Class Resource|PP]]</b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | <tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>[[Class Resource|PP]]</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | ||
{{SpellRow | {{SpellRow |
Revision as of 17:43, 17 September 2020
Description
Druids are masters of nature bringing a versatile set of abilities to the table that make them very desirable in most circumstances. Druids are able to do damage, heal, in addition to being able to do crowd control. Druids also have access to Phenomena Points which allow druids to use some of the most powerful abilities in all of Telon. Phenomena Points can be used to cast Calamities and Wonders which can turn the tide of battles.
Phenomena Points
Phenomena Points are a Class Resource specific to Druids.
The Druid makes use of a unique ability to gradually absorb and then unleash powerful natural forces from within themselves which can cause amazing Wonders that heal or protect their allies, or devastating Calamities that obliterate any opposition. Over time the Druid accumulates Phenomena Points, which can then be spent on special abilities that consume them again. The maximum amount of points that they can store increases as they grow in level. The points regenerate relatively slowly, although at level 10 they gain the ability to instantly refresh their points through Heirophant's Boon.
At level 50 Druids have 60 Phenomenon Points that they can use for various abilites. They regen at a rate of 1 every 30 seconds. All of the Druids hardest hitting abilities require Phenom Points(PP). The spell Hierophant's Boon restores all 60 PP and has a recast of 15 minutes. When all the PP points are used up and HB isn't available a Druids DPS is effectively cut in half. If we have to do multiple attempts on an APW boss my damage is usually the highest on our first attempt as I tend to go through all my points during the course of that first fight.
Druid Abilities
Stances
Some stances may not currently be scripted properly
- Increases the effectiveness of Lightning Strike, Wild Growth, Venomous Thorns, Piercing Roots, Solar Flare, Nature's Wraith, and Thunderclap by 25%. These abilities also have a 50% chance to generate 1 Phenomena Point when cast.
- Increases the effectiveness of Life Stream, Restore, Sooth, and Soothing Rain by 20%. Also regenerates 1 Phenomena Point every 10 sec.
- Increases the damage done by Call Lightning, Deadly Swarm, Earthquake, Ire, and Starfall by 25%
Level 1
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Working | Lightning Strike I | Direct damage spell (50-56 dmg) | 34 | 2.0 | |||
Working | Soothe I | Healing spell -Increase Hitpoints by 115 and an additional 224 over 16 sec | 5 | Instant | |||
Working | Talisman of the Grove I | Group buff: to stats, damage shield, 8% runspeed | Instant |
Level 2
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Working | Ire I | Direct Damage spell (117-126 dmg) | 3 | Instant |
Level 4
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Working | Piercing Roots I | Damage over time with Root | 88 | Instant |
Level 6
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Working | Lightning Strike I | Direct damage spell (150-160 dmg) | 68 | 2.0 | |||
Working | Solar Flare I | Direct damage spell (150-162 dmg) and damage of over time (53-59 dmg) | 94 | Instant | |||
Working | Summon Earth Elemental I | Summons elemental pet for 3 min | 107 | 2.5 |
Level 8
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Working | Ensnare I | Slows the movement rate of target by 80% for 30 sec | 38 | Instant |
Level 10
Alpha | Icon | Name | Description | PP | Endurance | Energy | Cast |
Unscripted | Dissipate | Counterspell | Instant | ||||
Working | Nature's Wrath I | Finishing damage over time spell (1241-1307 dmg over 32 sec) | 50 | Instant | |||
Working | Restore I | Healing spell -Increase Hitpoints by 316 | 158 | 2.0 | |||
Working | Roseberries I | Summons Tiny Roseberries in your defensive target's inventory | 62 | 3.0 | |||
Working | Soothe I | Healing spell -Increase Hitpoints by 115 and an additional 224 over 16 sec | 5 | Instant | |||
Working | Talisman of the Grove II | Group buff: to stats, damage shield, 16% runspeed | Instant |
Learned Abilities
Druid learned abilities are obtained by using their phenomeon powers.
Starfall II: (Lvl ??)
- Obtained by using their phenomeon powers.
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
One-handed Slashing | ||
Hand to Hand |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
Berries
There are 5 types of berries a druid can summon. Berries have a 1 minute cooldown.
- Gilberries: Endure breath (30 min)
- Roseberries: Heal
- Sageberries: Cure poison
- Mottleberries: These regen mana. They do about 175 every tick over 20 seconds
- Fireseeds: It summons 10 berries that you can throw at the enemy dealing 1500 damage
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior