Difference between revisions of "Druid"

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==Berries==
==Berries==
There are 5 types of berries a druid can summon. Berries have a 1 minute cooldown.
There are 5 types of berries a druid can summon. Berries have a 1 minute cooldown.
:*[[Gilberries]]: These allow water breathing for 30 minutes.
:*[[Gilberries]]: These allow water breathing for 30 minutes
:*[[Great Roseberries]]: Heals for 840 HP.
:*[[Great Roseberries]]: Heals for 840 HP
:*[[Great Sageberries]]: Cures a greater poison.
:*[[Great Sageberries]]: Cures a greater poison
:*[[Large Mottleberries]]: These regen mana. They do about 175 every tick over 20 seconds.
:*[[Large Mottleberries]]: These regen mana. They do about 175 every tick over 20 seconds
:*[[Fireseeds]]: It summons 10 berries that you can throw at the enemy dealing 1500 damage.
:*[[Fireseeds]]: It summons 10 berries that you can throw at the enemy dealing 1500 damage


{{Template: Navbox Classes}}
{{Template: Navbox Classes}}

Revision as of 21:15, 9 September 2020

Description

Druid.png

The Paladin is a zealous crusader, focused on defending the weak and pushing the wicked. Their faith grants them Virtue, the ability to call down the will of the gods for aid. Paladins are impressive fighters, but they are also able to cast divine spells to bolster themselves and their allies, heal the injured, and revive the fallen. They typically wield one-handed weapons, but they can also use two-handed weapons.


Phenomena Points

Phenomena Points are a Class Resource specific to Druids.

The Druid makes use of a unique ability to gradually absorb and then unleash powerful natural forces from within themselves which can cause amazing Wonders that heal or protect their allies, or devastating Calamities that obliterate any opposition. Over time the Druid accumulates Phenomena Points, which can then be spent on special abilities that consume them again. The maximum amount of points that they can store increases as they grow in level. The points regenerate relatively slowly, although at level 10 they gain the ability to instantly refresh their points through Heirophant's Boon.

At level 50 Druids have 60 Phenomenon Points that they can use for various abilites. They regen at a rate of 1 every 30 seconds. All of the Druids hardest hitting abilities require Phenom Points(PP). The spell Hierophant's Boon restores all 60 PP and has a recast of 15 minutes. When all the PP points are used up and HB isn't available a Druids DPS is effectively cut in half. If we have to do multiple attempts on an APW boss my damage is usually the highest on our first attempt as I tend to go through all my points during the course of that first fight.

Druid Abilities

Stances

Some stances may not currently be scripted properly


Level 1


AlphaIconNameDescriptionPPEnduranceEnergyCast Time
Working
Lightning Strike I 50 - 56 direct damage spell 34 2.0
Working
Soothe I Healing spell -Increase Hitpoints by 115 and an additional 224 over 16 sec 5 Instant
Working
Talisman of the Grove I Group buff to stats, 7 point damage shield, and 8% runspeed buff Instant


Skills

Weapon Types

Wield Types Weapon Types Weapon Specialization
One-handed Two-handed Blunt N/A
Two-handed One-handed Blunt
One-handed Piercing
One-handed Slashing
Hand to Hand

Combat

Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Evocation
Detection Alteration
Spell Identification
Counterspelling

Berries

There are 5 types of berries a druid can summon. Berries have a 1 minute cooldown.

BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior