Difference between revisions of "Goblin"
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<b>Adventuring:</b> | <b>Adventuring:</b> | ||
*[[Hex of Ghalnn]] | *[[Hex of Ghalnn]] | ||
*Small Race: 2% bonus to evasion | *[[Racial_Inheritance:_Small_Race|Small Race]]: 2% bonus to evasion | ||
*Starting at level 10: | *Starting at level 10: | ||
:*+3 [[Attributes#Vitality|Vitality]] and +1 [[Attributes#Intelligence|Intelligence]] per level | :*+3 [[Attributes#Vitality|Vitality]] and +1 [[Attributes#Intelligence|Intelligence]] per level |
Revision as of 23:07, 14 September 2020
Description
Sinister and devious, the goblins of the Kojan Archipelago are practitioners of magic without equal. Along with their orc clansmen, the magically adept goblins pose a very dangerous threat to the rest of Telon, a threat that is tempered only by the warfare between their clans. While goblins possess a potent link to the spiritual ancestors of their kind, it is in their ability to master any arcane art they lay hands on that the goblins display true power. No arcane secret remains so for long once it is in the hands of a goblin.
The city of Martok is home to many goblins, along with their orc clansmen. As a clan they have blended together to not only survive, but form an army of such brutal efficiency, drive, and capability that none can stand before them. The goblins tend to enjoy gathering trinkets and discarded treasures from the orcs, and each other, with a curious drive to figure everything out.
While viewed by other races as vicious, evil, and disgusting beings, the goblins are anything but. While they do indeed utilize any advantage they can against a foe in combat, they are a respected and respectful people to their friends and allies, the orcs.
Racial Information
Starting City: Martok
Adventuring:
- Hex of Ghalnn
- Small Race: 2% bonus to evasion
- Starting at level 10:
- +3 Vitality and +1 Intelligence per level
- Gain 10 attribute customization points each level
- Allowed to spend 4 points per attribute each level
Crafting:
- +10 Reasoning
Harvesting:
- +5 Mining
Diplomacy:
Goblin Society
Playable Goblins hail from the city of Martok, along with the Orcs. Their standing in this society is mainly as magical aids to the Orcs, and providing spiritual advice with their Shamans.
Goblin History
Allies & Enemies
The denizens of Martok are at war with the Gulgrethor.
Thestran Human • Dwarf • Halfling • High Elf • Vulmane • Varanjar • Lesser Giant • Kojani Human • Wood Elf • Half Elf • Orc • Goblin • Raki • Qaliathari Human • Gnome • Dark Elf • Kurashasa • Mordebi Human • Varanthari