Difference between revisions of "Known Issues"

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Known Issues:
==Known Issues==


This not the complete list of issues for VGO, as it is a large work in progress and many things are not set up yet. This is a list of the most commonly reported problems from players.  This page will let you know what we're aware of so you do not need to bug report it.
This not the complete list of issues for VGO, as it is a large work in progress and many things are not set up yet. This is a list of the most commonly reported problems from players.  This page will let you know what we're aware of so you do not need to bug report it.


#'''Can't See Target/Line of Sight problems'''
====Can't See Target/Line of Sight problems====


VGO is currently lacking a proper "Geolocation" system. This system is what governs how Players, mobs, and NPCs can interact with the environment.  The Devs have an in-progress but incomplete geolocation system in game now. The purpose of this is to stop mobs from aggroing players through the geometry such as dungeon walls or through floors/ceilings.  Unfortunately the current state of this system is a little more aggressive than players would like as it is causing "Can't See Target" or "Line of Sight" problems for mobs that appear to have nothing between them and the player.
VGO is currently lacking a proper "Geolocation" system. This system is what governs how Players, mobs, and NPCs can interact with the environment.  The Devs have an in-progress but incomplete geolocation system in game now. The purpose of this is to stop mobs from aggroing players through the geometry such as dungeon walls or through floors/ceilings.  Unfortunately the current state of this system is a little more aggressive than players would like as it is causing "Can't See Target" or "Line of Sight" problems for mobs that appear to have nothing between them and the player.
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We are aware of this. And it will eventually get fixed. But because the geolocation system in itself is a huge undertaking, it might take some time. If you're unable to aggro a mob, just move on.
We are aware of this. And it will eventually get fixed. But because the geolocation system in itself is a huge undertaking, it might take some time. If you're unable to aggro a mob, just move on.


#'''Crafting Complication Problems'''
====Crafting Complication Problems====


Right now there are two main issues plaguing the crafting complications:
Right now there are two main issues plaguing the crafting complications:

Revision as of 12:56, 30 April 2021

Known Issues

This not the complete list of issues for VGO, as it is a large work in progress and many things are not set up yet. This is a list of the most commonly reported problems from players. This page will let you know what we're aware of so you do not need to bug report it.

Can't See Target/Line of Sight problems

VGO is currently lacking a proper "Geolocation" system. This system is what governs how Players, mobs, and NPCs can interact with the environment. The Devs have an in-progress but incomplete geolocation system in game now. The purpose of this is to stop mobs from aggroing players through the geometry such as dungeon walls or through floors/ceilings. Unfortunately the current state of this system is a little more aggressive than players would like as it is causing "Can't See Target" or "Line of Sight" problems for mobs that appear to have nothing between them and the player.

We are aware of this. And it will eventually get fixed. But because the geolocation system in itself is a huge undertaking, it might take some time. If you're unable to aggro a mob, just move on.

Crafting Complication Problems

Right now there are two main issues plaguing the crafting complications: 1. Missing Actions: The complications are not split by tiers. In Live Vanguard, the complications were split into tiers, so that the more difficult ones wouldn't show up until T4 or T5. But in VGO they're all on the board, including the secondary complications (These would show up if you didn't clear a higher level complication and would become a secondary complication).

Because of this, lower level players might not have the actions necessary in order to clear higher level tiers, as you gain those actions as you level up.

2. Complications Won't Clear: There is a known bug that complications are not being cleared even though the player has the actions, items, or tools necessary to clear them. (Should have been fixed with the April 30th, 2021 Server Update)