Difference between revisions of "Mordebi Human"

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{{PageHeaderParent|Mordebi Human}}
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==Description==
[[File:Icon_diplo_demand.png|right|400px]]
No strangers to hardship, the Mordebi humans of the Qalian deserts have seen the destruction of their great society not once, but twice. Refusing to anger the gods again, they have learned their lessons from the desert itself. They see now where their true destiny lies. Swift as the wind and as dangerous as a sandstorm, the Mordebi find their strength now in adaptability and nomadic ways. They look to the sands of Qalia to find their home and have shown time and time again, they cannot be truly destroyed, they will always return. The Mordebi find themselves allying with the Varanthari, horse-riding barbarians, more often as their views align easily. However, they are not above taking advantage of the overly rich and corrupt Qaliathari humans.


No strangers to hardship, the mordebi humans of the Qalian deserts have seen the destruction of their great society not once, but twice. Refusing to anger the gods again, they have learned their lessons from the desert itself. They see now where their true destiny lies.
==Racial Information==
<b>Starting City:</b> [[Khal]]


Swift as the wind and as dangerous as a sandstorm, the mordebi find their strength now in adaptability and nomadic ways. They look to the sands of Qalia to find their home and have shown time and time again, they cannot be truly destroyed, they will always return.
<b>Adventuring:</b>
*[[Curse of the Ancients]]
*Human Ingenuity: +10 bonus to all weapon skills and dodge
*Starting at level 10:
:*Gain 14 attribute customization points each level
:*Allowed to spend 5 points per attribute each level


The mordebi find themselves allying with the varanthari, horse-riding barbarians, more often as their views align easily. However, they are not above taking advantage of the overly rich and corrupt qaliathari humans.
<b>Crafting:</b>
*+10 Finesse


Mordebi can be Warriors, Paladins, Rangers, Rogues, Monks, Bards, Clerics, Shamans, Disciples, Sorcerers, Druids, and Psionicists.
<b>Harvesting:</b>
*+5 Reaping


= Racial Ability =
<b>Diplomacy:</b>
*Primary Diplomacy Expression:[[File:Icon_diplo_demand.png]] Demand


- '''Curse of the Ancients''' - This ability will stun the target for 8 seconds and reduce their agro range to 0. During this time the creature can not be healed, attack, or be attacked. The target will not assist/agro while stunned, and the effect does not generate any agro. This ability has a 30 minute cooldown.
==Mordebi Human Society==


= Attributes =
==Mordebi Human History==
Post level 10, gain at each level:
The Lost Tehatamani Empire was ruled by the ancestors of the modern Mordebi, and the dreaded Tomb Lords of Nusibe were Mordebi as well.
- +14 customization points


= Adventuring Ability =
==Allies & Enemies==


- ''Human Ingenuity'' + 10 bonus to all weapon skills, and dodge.


= Crafting Ability =
{{Navbox Race}}
 
- +10 Finesse
 
= Harvesting Ability =
- +5 Reaping


<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div>
<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div>

Revision as of 12:27, 2 September 2020

Description

Icon diplo demand.png

No strangers to hardship, the Mordebi humans of the Qalian deserts have seen the destruction of their great society not once, but twice. Refusing to anger the gods again, they have learned their lessons from the desert itself. They see now where their true destiny lies. Swift as the wind and as dangerous as a sandstorm, the Mordebi find their strength now in adaptability and nomadic ways. They look to the sands of Qalia to find their home and have shown time and time again, they cannot be truly destroyed, they will always return. The Mordebi find themselves allying with the Varanthari, horse-riding barbarians, more often as their views align easily. However, they are not above taking advantage of the overly rich and corrupt Qaliathari humans.

Racial Information

Starting City: Khal

Adventuring:

  • Gain 14 attribute customization points each level
  • Allowed to spend 5 points per attribute each level

Crafting:

  • +10 Finesse

Harvesting:

  • +5 Reaping

Diplomacy:

  • Primary Diplomacy Expression:Icon diplo demand.png Demand

Mordebi Human Society

Mordebi Human History

The Lost Tehatamani Empire was ruled by the ancestors of the modern Mordebi, and the dreaded Tomb Lords of Nusibe were Mordebi as well.

Allies & Enemies

Thestran HumanDwarfHalflingHigh ElfVulmaneVaranjarLesser GiantKojani HumanWood ElfHalf ElfOrcGoblinRakiQaliathari HumanGnomeDark ElfKurashasaMordebi HumanVaranthari