Necromancer
Description
Necromancers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Necromancer's arsenal is among the most powerful of any class but this power comes at a cost. Necromancers lack many spells that do much more then do damage which means that while Necromancers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Necromancer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Necromancer is fond of taking dirt naps.
Necromancer Abilities
Stances
Some stances may not currently be scripted properly
Level 1
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Bone Spike I | Direct damage spell (48-54 dmg) | 27 | 2.0 | |||
Working | Awaken Abomination I | Summons Abomination pet | 49 | 5.0 | |||
Working | Favor of the Deathdealer I | Group buff increases INT and CON, adds cold resist and physical resist | Instant |
Level 2
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Frostbite I | Snare for 70% (8 sec) with a 39-45 DD | 31 | Instant |
Level 4
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Char I | Direct damage spell (152-163 dmg) and 92-100 damage over 4 sec | 82 | Instant | |||
Unscripted | Color Spray I | Frontal cone 4 sec mesmerize | 22 | Instant |
Level 6
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Shocking Grasp I | Direct damage spell (119-127 dmg) and restores 5-10 energy over 10 sec | 40 | 10 | Instant | ||
Working | Taqmir's Bolt II | Direct damage spell (183-196 dmg) and restores 5-10 energy over 10 sec | 57 | 2.0 |
Level 8
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Energy Rift I | Area of effect spell (228-242 dmg) and restores 5 -10 energy over 10 sec | 30 | 171 | Instant |
Level 10
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Conjure Quartz Focus | Summons a consumable which grants INT, WIS, and See Invis | 191 | 3.0 | |||
Working | Disperse | Counterspell | 133 | Instant | |||
Working | Force Barrier II | Self only AC buff, with rune and stun components every 30 sec | 132 | Instant | |||
Working | Frostbite II | Snare for 70% (8 sec) with a 106-114 DD | 65 | Instant | |||
Unscripted | Mimic I | Finishing spell that takes the last spell you used and instantly casts it again with greater power | 79 | Instant | |||
Working | Planar Gateway | Group evacuate | 100 | 6.0 | |||
Working | Seradon's Mantle of Perception II | Group INT buff, adds elementals resists, and spell identification | Instant |
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
Hand to Hand |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior