Necromancer

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Description

Necromancer.png

Necromancers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Necromancer's arsenal is among the most powerful of any class but this power comes at a cost. Necromancers lack many spells that do much more then do damage which means that while Necromancers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Necromancer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Necromancer is fond of taking dirt naps.

Necromancer Abilities

Stances

Some stances may not currently be scripted properly


Level 1


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Bone Spike I Direct damage spell (48-54 dmg) 34 2.0
Working
Awaken Abomination I Summons Abomination pet 5.0
Working
Favor of the Deathdealer I Group buff increases INT and CON, adds cold resist and physical resist Instant

Level 2


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Torment I Snare for 50% with a 361-384 damge over time (60 sec) 55 Instant

Level 4


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Blood Rite I Direct damage spell (152-163 dmg) and 92-100 damage over 4 sec 82 Instant
Unscripted
Drain Life I Frontal cone 4 sec mesmerize 68 Instant

Level 6


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Shocking Grasp I Direct damage spell (119-127 dmg) and restores 5-10 energy over 10 sec   40 10 Instant
Working
Taqmir's Bolt II Direct damage spell (183-196 dmg) and restores 5-10 energy over 10 sec 57 2.0

Level 8


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Energy Rift I Area of effect spell (228-242 dmg) and restores 5 -10 energy over 10 sec 30 171 Instant

Level 10


AlphaIconNameDescriptionHPEnduranceEnergyCast
Working
Conjure Quartz Focus Summons a consumable which grants INT, WIS, and See Invis 191 3.0
Working
Disperse Counterspell 133 Instant
Working
Force Barrier II Self only AC buff, with rune and stun components every 30 sec 132 Instant
Working
Frostbite II Snare for 70% (8 sec) with a 106-114 DD 65 Instant
Unscripted
Mimic I Finishing spell that takes the last spell you used and instantly casts it again with greater power 79 Instant
Working
Planar Gateway Group evacuate 100 6.0
Working
Seradon's Mantle of Perception II Group INT buff, adds elementals resists, and spell identification Instant

Skills

Weapon Types

Wield Types Weapon Types Weapon Specialization
One-handed Two-handed Blunt N/A
Two-handed One-handed Blunt
One-handed Piercing
Hand to Hand

Combat

Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Evocation
Detection Alteration
Spell Identification
Counterspelling


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior