Necromancer
Description
Necromancers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Necromancer's arsenal is among the most powerful of any class but this power comes at a cost. Necromancers lack many spells that do much more then do damage which means that while Necromancers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Necromancer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Necromancer is fond of taking dirt naps.
Necromancer Abilities
Stances
Some stances may not currently be scripted properly
- Illusion:Skeleton
- +25% Physical Damage
- +30% Hit Points
- +166 AC
- Endure Breath
- See Invis
- Illusion:Ghost
- +25% Spiritual Damage
- +12% Mitigation
- Endure Breath
- See Invis
- Levitation
- +25% Spiritual Damage
- +12% Mitigation
- Endure Breath
- See Invis
- Levitation
- +25% Physical Damage
- +30% Hit Points
- +166 AC
- Endure Breath
- See Invis
Level 1
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bone Spike I | Direct damage spell (48-54 dmg) | 34 | 2.0 | |||
Working | Awaken Abomination I | Summons Abomination pet | 5.0 | ||||
Working | Favor of the Deathdealer I | Group buff increases INT and CON, adds cold resist and physical resist | Instant |
Level 2
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Torment I | Snare for 50% with a 361-384 damge over time (60 sec) | 55 | Instant |
Level 4
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Blood Rite I | Pet healing spell -Increase Hitpoints by 197 | 15 | 80 | 2.0 | ||
Working | Drain Life I | Drains 3 to 5 health from the target | 68 | 2.0 |
Level 6
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bone Spike II | Direct damage spell (162-173 dmg) | 68 | 2.0 | |||
Working | Plague of Infestation I | Damage over time spell (930-981 dmg over 60 sec) | 119 | 2.0 |
Level 8
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Crippling Blight I | Reduces damage of opponent | 41 | Instant | |||
Working | Devouring Shadows I | Drain over time 997-1052 over 60 sec, half of which is returned to you as health | 145 | Instant | |||
Working | Fear I | Single Target Fear for 15 sec | 55 | 1.0 | |||
Working | Vile Ritual I | Restore 374 energy and heal your pet for 374 health (requires a corpse) | 34 | 5.0 |
Level 10
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Annul Magic | Counterspell | 133 | Instant | |||
Working | Blood Rite II | Pet healing spell -Increase Hitpoints by 419 | 32 | 159 | 2.0 | ||
Working | Favor of the Deathdealer II | Group buff increases INT and CON, adds cold resist and physical resist | Instant | ||||
Unscripted | Necropsy | Harvest a corpse for organs (requires a corpse) | 79 | 1.0 | |||
Working | Torment II | Snare for 50% with a 887-937 damge over time (60 sec) | 116 | Instant |
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
Hand to Hand |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior