Necromancer
Description
Necromancers are masters of death and destruction. Bodies of enemies killed by. Necromancers are often used by the necromancer to empower themselves or their allies in future battles. Necromancers also use their dark arts to conjure minions that aid them in battle. Necromancers excel at solo play as they can raise their own army to being with them when fighting powerful foes.
Necromancer Abilities
Stances
Some stances may not currently be scripted properly
- Illusion: Skeleton
- +25% Physical Damage
- +30% Hit Points
- +166 AC
- Endure Breath
- See Invis
- Illusion: Ghost
- +25% Spiritual Damage
- +12% Mitigation
- Endure Breath
- See Invis
- Levitation
- +25% Spiritual Damage
- +12% Mitigation
- Endure Breath
- See Invis
- Levitation
- +25% Physical Damage
- +30% Hit Points
- +166 AC
- Endure Breath
- See Invis
Level 1
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bone Spike I | Direct damage spell (48-54 dmg) | 34 | 2.0 | |||
Working | Awaken Abomination I | Summons Abomination pet | 5.0 | ||||
Working | Favor of the Deathdealer I | Group buff increases INT and CON, adds cold resist and physical resist | Instant |
Level 2
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Torment I | Snare for 50% with a 361-384 damge over time (60 sec) | 55 | Instant |
Level 4
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Blood Rite I | Pet healing spell -Increase Hitpoints by 197 | 15 | 80 | 2.0 | ||
Working | Drain Life I | Drains 3 to 5 health from the target | 68 | 2.0 |
Level 6
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Bone Spike II | Direct damage spell (162-173 dmg) | 68 | 2.0 | |||
Working | Plague of Infestation I | Damage over time spell (930-981 dmg over 60 sec) | 119 | 2.0 |
Level 8
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Crippling Blight I | Reduces damage of opponent | 41 | Instant | |||
Working | Devouring Shadows I | Drain over time 997-1052 over 60 sec, half of which is returned to you as health | 145 | Instant | |||
Working | Fear I | Single Target Fear for 15 sec | 55 | 1.0 | |||
Working | Vile Ritual I | Restore 374 energy and heal your pet for 374 health (requires a corpse) | 34 | 5.0 |
Level 10
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Annul Magic | Counterspell | 133 | Instant | |||
Working | Blood Rite II | Pet healing spell -Increase Hitpoints by 419 | 32 | 159 | 2.0 | ||
Working | Favor of the Deathdealer II | Group buff increases INT and CON, adds cold resist and physical resist | Instant | ||||
Working | Necropsy | Harvest a corpse for organs (requires a corpse) | 79 | 1.0 | |||
Working | Torment II | Snare for 50% with a 887-937 damge over time (60 sec) | 116 | Instant |
Level 20
Alpha | Icon | Name | Description | HP | Endurance | Energy | Cast |
Working | Rest of the Dead I | Feign Death (learned ability) | 36 | 10.0 |
Learned Abilities
Some Necromancer abilties are not taught by a trainer but instead are quested or learned from tomes dropped in the world.
Feign Death I: (Lvl 20)
- Complete the quest The Art of Death that takes you to Kalendra's Coven.
Feign Death II: (Lvl 40)
- Tome of Rest of the Dead II drops at Greystone Dungeon in Beranid Hills off any of the boss mobs
Feign Death III: (Lvl ??)
- Graystone spellbook drop from Graystone "writ summoned nameds" or two regular nameds deep inside.
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
Hand to Hand |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior