Difference between revisions of "Ranger"

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=Description=
=Description=
[[File:Ranger.png|left|300px]]
[[File:Ranger.png|left|200px]]
The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.
The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.


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==Stances==
==Stances==
*Stabby Stance
<span style="color:red"><b>Some stances may not currently be scripted properly</b></span>
*Shooty Stance
 
*Not-Get-Hit Stance
Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are:
 
{| class="wikitable"
|-
! style="background-color: #EBDECA;" | Stance
! style="background-color: #EBDECA;" | Effect
! style="background-color: #EBDECA;" | Level
|-
| align="center" | [[File:Icon5021.png]]
<b>Offensive</b>
|
*Allows you to study your opponent and enter the base Offensive Style, setting you up to gain melee damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
| align="center" | 1
|-
| align="center" | [[File:Icon5020.png]]
<b>Evasive</b>
|
*Allows you to study your opponent and enter the base Evasive Style, setting you up to gain parry and dodge, while lowering your damage slightly. Effects increase the longer you fight an opponent.
| align="center" | 2
|-
| align="center" | [[File:Icon5022.png]]
<b>Precision</b>
|
*Allows you to study your opponent and enter the base Precision Style, setting you up to gain ranged damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
| align="center" | 12
|}


==Level 1==
==Level 1==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
    <tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alpha</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='20%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|Alpha=<span style="color:green"><b>Working</b></span>
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|Endurance=<span style="color:green"><b>20</b></span>
|Endurance=<span style="color:green"><b>20</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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|icon=Icon20361
|icon=Icon20361
|Name=[[Favor of the Swift I]]
|Name=[[Favor of the Swift I]]
|description=Group melee, 6 point damage shield, and 6% runspeed buff
|description=Group buff: stats, damage shield, 6% runspeed buff
|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Group
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Self
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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==Level 2==
==Level 2==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alhpa</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='1%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>   
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|Alpha=<span style="color:green"><b>Working</b></span>
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|Endurance=<span style="color:green"><b>28</b></span>
|Endurance=<span style="color:green"><b>28</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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==Level 4==
==Level 4==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
    <tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alpha</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='20%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|Alpha=<span style="color:green"><b>Working</b></span>
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|Endurance=<span style="color:green"><b>21</b></span>
|Endurance=<span style="color:green"><b>21</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Self
|Cast Time=Instant
}}
}}


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==Level 6==
==Level 6==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
    <tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alpha</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='20%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|Alpha=<span style="color:green"><b>Working</b></span>
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|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>39</b></span>
|Energy=<span style="color:blue"><b>39</b></span>
|Target=Offensive
|Cast Time=Instant
}}
}}


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|icon=Icon644
|icon=Icon644
|Name=[[Tame I]]
|Name=[[Tame I]]
|description=75 sec charm
|description=Short duration charm (75 sec)
|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>102</b></span>
|Energy=<span style="color:blue"><b>102</b></span>
|Target=Offensive
|Cast Time=2.0
}}
}}


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==Level 8==
==Level 8==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
    <tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alpha</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='20%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|Alpha=<span style="color:green"><b>Working</b></span>
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|Endurance=<span style="color:green"><b>20</b></span>
|Endurance=<span style="color:green"><b>20</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>73</b></span>
|Energy=<span style="color:blue"><b>73</b></span>
|Target=Offensive
|Cast Time=1.0
}}
}}


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|Endurance=<span style="color:green"><b>10</b></span>
|Endurance=<span style="color:green"><b>10</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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==Level 10==
==Level 10==
<table cellpadding='5' cellborder='0' cellspacing='0' width='92%'>
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
    <tr bgcolor="#cccccc"><td width='1%' valign='top'><b>Alpha</b></td><td width='1%' valign='top'><b>Icon</b></td><td width='2%' valign='top'><b>Name</b></td><td width='20%' valign='top'><b>Description</b></td><td width='10%' valign='top'><b>Endurance</b></td><td width='15%' valign='top'><b>Energy</b></td><td width='5%' valign='top'><b>Target</b></td></tr>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>
 
{{SpellRow
{{SpellRow
|Alpha=<span style="color:red"><b>Unscripted</b></span>
|Alpha=<span style="color:red"><b>Unscripted</b></span>
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|Endurance=<span style="color:green"><b>20</b></span>
|Endurance=<span style="color:green"><b>20</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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|icon=Icon602
|icon=Icon602
|Name=[[Critical Shot I]]
|Name=[[Critical Shot I]]
|description=400% melee damage +92 - 100 damage, does additional damage if used while stealthed
|description=400% ranged damage +92 - 100 damage, does additional damage if used while stealthed
|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>70</b></span>
|Energy=<span style="color:blue"><b>70</b></span>
|Target=Offensive
|Cast Time=Instant
}}
}}


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|icon=Icon1076
|icon=Icon1076
|Name=[[Crippling Shot I]]
|Name=[[Crippling Shot I]]
|description=50% melee attack, 20 damage debuff, and stance push
|description=50% ranged attack, 20 damage debuff, and stance push
|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>44</b></span>
|Energy=<span style="color:blue"><b>44</b></span>
|Target=Defensive
|Cast Time=Instant
}}
}}


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|Endurance=<span style="color:green"><b>10</b></span>
|Endurance=<span style="color:green"><b>10</b></span>
|Energy=
|Energy=
|Target=Offensive
|Cast Time=Instant
}}
}}


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|icon=Icon20361
|icon=Icon20361
|Name=[[Favor of the Swift II]]
|Name=[[Favor of the Swift II]]
|description=Group melee, 11 point damage shield, and 12% runspeed buff
|description=Group buff: stats, damage shield, 12% runspeed buff
|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Group
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=<span style="color:blue"><b>44</b></span>
|Energy=<span style="color:blue"><b>44</b></span>
|Target=Self
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Self
|Cast Time=Instant
}}
}}


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|Endurance=
|Endurance=
|Energy=
|Energy=
|Target=Self
|Cast Time=Instant
}}
}}


</table>
</table>
=Learned Abilities=
Needs more info


=Skills=
=Skills=
===<u>Weapon Types</u>===


{| cellpadding=5 style="border:1px solid #BBB
{| cellpadding=5 style="border:1px solid #BBB
|- bgcolor="#cbcfd0"
|- bgcolor=#EBDECA
|<b>Wield Types</b> || <b>Weapon Types</b> || <b>Weapon Specialization</b>
|<b>Wield Types</b> || <b>Weapon Types</b> || <b>Weapon Specialization</b>
|-
|-
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|}
|}


===<u>Combat</u>===


{| cellpadding=5 style="border:1px solid #BBB"
{| cellpadding=5 style="border:1px solid #BBB"
|- bgcolor="#cbcfd0"
|- bgcolor=#EBDECA
| <b>Perception and Concealment</b> || <b>Combat</b> || <b>Spell Schools</b>
| <b>Perception and Concealment</b> || <b>Combat</b> || <b>Spell Schools</b>
|-
|-
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|}
|}


===<u>Fletching</u>===
 
{| cellpadding=5 style="border:1px solid #BBB"
|- bgcolor="#EBDECA"
| <b>General</b>
|-
| Fishing
|}
 
== Fletching ==


Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching.
Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching.

Revision as of 12:12, 22 September 2020

Description

Ranger.png

The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.

The Ranger is an offensive fighter that is skilled in melee and ranged combat. His ties to nature give him many useful skills such as roots, snares, foraging, and animal charming. The Ranger can switch from being a damage dealer to fighting defensively by using his evade and parry abilities. Rangers are fighters who specialize in melee and ranged attacks, and this class is at home in nature. Like animals, rangers have special instincts that give them certain bonuses, and rangers can also tap into healing spells and poison cures. Rangers specialize in both melee and ranged attacks, and have an arsenal of special attacks at their disposal.

Ranger Abilities

Stances

Some stances may not currently be scripted properly

Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are:

Stance Effect Level
Icon5021.png

Offensive

  • Allows you to study your opponent and enter the base Offensive Style, setting you up to gain melee damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
1
Icon5020.png

Evasive

  • Allows you to study your opponent and enter the base Evasive Style, setting you up to gain parry and dodge, while lowering your damage slightly. Effects increase the longer you fight an opponent.
2
Icon5022.png

Precision

  • Allows you to study your opponent and enter the base Precision Style, setting you up to gain ranged damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
12

Level 1


AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter I Melee attack with +10 damage   20 Instant
Working
Favor of the Swift I Group buff: stats, damage shield, 6% runspeed buff   Instant
Working
Nature's Guise I Self stealth buff   Instant
Working
Warden's Ranged Attack Ranger only basic ranged attack   Instant

Level 2


AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Summer I 200% melee damage +17 - 21 damage, does an addtional +16 - 20 damage if flanking your opponent   28 Instant

Level 4


AlphaIconNameDescription-EnduranceEnergyCast
Working
Sweeping Strike I Frontal cone melee attack dealing 37 - 43 damage   21 Instant
Working
Thorn Cloak I Self only 5 point damage shield and 144 AC buff   Instant

Level 6


AlphaIconNameDescription-EnduranceEnergyCast
Working
Deadly Shot I Ranged attack with +25 damage   39 Instant
Working
Tame I Short duration charm (75 sec)   102 2.0

Level 8


AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter II Melee attack with +31 damage   20 Instant
Working
Entangling Web I 40% snare for 25 - 35 sec   73 1.0
Partial
Rancor I 150% melee counterattack, and +10 damage group buff for 30 sec   10 Instant

Level 10


AlphaIconNameDescription-EnduranceEnergyCast
Unscripted
Cripple I 50% melee attack, 20 damage debuff, and stance push   20 Instant
Partial
Critical Shot I 400% ranged damage +92 - 100 damage, does additional damage if used while stealthed   70 Instant
Working
Crippling Shot I 50% ranged attack, 20 damage debuff, and stance push   44 Instant
Working
Windsong I Melee finishing attack with +33 damage, change to add multiple extra attacks   10 Instant
Working
Favor of the Swift II Group buff: stats, damage shield, 12% runspeed buff   Instant
Working
Forage Forage materials for fletching   44 Instant
Working
Fletching Gain the ability to craft arrows and bolts   Instant
Working
Prepare Campfire Creates a campfire on the ground   Instant

Learned Abilities

Needs more info

Skills

Wield Types Weapon Types Weapon Specialization
One-handed One-handed Piercing Spear & Javelin
Dual Wield One-handed Blunt Bow
Ranged One-handed Slashing Crossbow
Hand to Hand Axe
Thrown Dagger and Knife
Archery Thrown Dagger
Thrown Axe
Longsword
Hammer
Mace
Short Sword
Club


Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Parry Evocation
Detection Alteration
Tactic Recognition
Sneak
Hide


General
Fishing

Fletching

Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching.

The arrows special crafting assembly recipes. You access the crafting process by

  • Opening your Abilities window (Default is P)
  • Click the Crafting Tab (Bottom)
  • Click the Assembly Tab (Top)
  • Select 'Ranger' from the drop down box
  • Select the arrow recipe from the list at the bottom

BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior