Difference between revisions of "Ranger"
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=Description= | =Description= | ||
[[File:Ranger.png|left| | [[File:Ranger.png|left|200px]] | ||
The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons. | The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons. | ||
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==Stances== | ==Stances== | ||
<span style="color:red"><b>Some stances may not currently be scripted properly</b></span> | |||
* | |||
* | Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are: | ||
{| class="wikitable" | |||
|- | |||
! style="background-color: #EBDECA;" | Stance | |||
! style="background-color: #EBDECA;" | Effect | |||
! style="background-color: #EBDECA;" | Level | |||
|- | |||
| align="center" | [[File:Icon5021.png]] | |||
<b>Offensive</b> | |||
| | |||
*Allows you to study your opponent and enter the base Offensive Style, setting you up to gain melee damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent. | |||
| align="center" | 1 | |||
|- | |||
| align="center" | [[File:Icon5020.png]] | |||
<b>Evasive</b> | |||
| | |||
*Allows you to study your opponent and enter the base Evasive Style, setting you up to gain parry and dodge, while lowering your damage slightly. Effects increase the longer you fight an opponent. | |||
| align="center" | 2 | |||
|- | |||
| align="center" | [[File:Icon5022.png]] | |||
<b>Precision</b> | |||
| | |||
*Allows you to study your opponent and enter the base Precision Style, setting you up to gain ranged damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent. | |||
| align="center" | 12 | |||
|} | |||
==Level 1== | ==Level 1== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | |||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Endurance=<span style="color:green"><b>20</b></span> | |Endurance=<span style="color:green"><b>20</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|icon=Icon20361 | |icon=Icon20361 | ||
|Name=[[Favor of the Swift I]] | |Name=[[Favor of the Swift I]] | ||
|description=Group | |description=Group buff: stats, damage shield, 6% runspeed buff | ||
|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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==Level 2== | ==Level 2== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="# | <tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | ||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Endurance=<span style="color:green"><b>28</b></span> | |Endurance=<span style="color:green"><b>28</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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==Level 4== | ==Level 4== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | |||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Endurance=<span style="color:green"><b>21</b></span> | |Endurance=<span style="color:green"><b>21</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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==Level 6== | ==Level 6== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | |||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>39</b></span> | |Energy=<span style="color:blue"><b>39</b></span> | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|icon=Icon644 | |icon=Icon644 | ||
|Name=[[Tame I]] | |Name=[[Tame I]] | ||
|description=75 sec | |description=Short duration charm (75 sec) | ||
|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>102</b></span> | |Energy=<span style="color:blue"><b>102</b></span> | ||
| | |Cast Time=2.0 | ||
}} | }} | ||
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==Level 8== | ==Level 8== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | |||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:green"><b>Working</b></span> | |Alpha=<span style="color:green"><b>Working</b></span> | ||
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|Endurance=<span style="color:green"><b>20</b></span> | |Endurance=<span style="color:green"><b>20</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>73</b></span> | |Energy=<span style="color:blue"><b>73</b></span> | ||
| | |Cast Time=1.0 | ||
}} | }} | ||
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|Endurance=<span style="color:green"><b>10</b></span> | |Endurance=<span style="color:green"><b>10</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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==Level 10== | ==Level 10== | ||
<table cellpadding='5' cellborder='0' cellspacing='0' width=' | <table cellpadding='5' cellborder='0' cellspacing='0' width='100%'> | ||
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td> | |||
{{SpellRow | {{SpellRow | ||
|Alpha=<span style="color:red"><b>Unscripted</b></span> | |Alpha=<span style="color:red"><b>Unscripted</b></span> | ||
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|Endurance=<span style="color:green"><b>20</b></span> | |Endurance=<span style="color:green"><b>20</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|icon=Icon602 | |icon=Icon602 | ||
|Name=[[Critical Shot I]] | |Name=[[Critical Shot I]] | ||
|description=400% | |description=400% ranged damage +92 - 100 damage, does additional damage if used while stealthed | ||
|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>70</b></span> | |Energy=<span style="color:blue"><b>70</b></span> | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|icon=Icon1076 | |icon=Icon1076 | ||
|Name=[[Crippling Shot I]] | |Name=[[Crippling Shot I]] | ||
|description=50% | |description=50% ranged attack, 20 damage debuff, and stance push | ||
|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>44</b></span> | |Energy=<span style="color:blue"><b>44</b></span> | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance=<span style="color:green"><b>10</b></span> | |Endurance=<span style="color:green"><b>10</b></span> | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|icon=Icon20361 | |icon=Icon20361 | ||
|Name=[[Favor of the Swift II]] | |Name=[[Favor of the Swift II]] | ||
|description=Group | |description=Group buff: stats, damage shield, 12% runspeed buff | ||
|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy=<span style="color:blue"><b>44</b></span> | |Energy=<span style="color:blue"><b>44</b></span> | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
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|Endurance= | |Endurance= | ||
|Energy= | |Energy= | ||
| | |Cast Time=Instant | ||
}} | }} | ||
</table> | </table> | ||
=Learned Abilities= | |||
Needs more info | |||
=Skills= | =Skills= | ||
{| cellpadding=5 style="border:1px solid #BBB | {| cellpadding=5 style="border:1px solid #BBB | ||
|- bgcolor= | |- bgcolor=#EBDECA | ||
|<b>Wield Types</b> || <b>Weapon Types</b> || <b>Weapon Specialization</b> | |<b>Wield Types</b> || <b>Weapon Types</b> || <b>Weapon Specialization</b> | ||
|- | |- | ||
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|} | |} | ||
{| cellpadding=5 style="border:1px solid #BBB" | {| cellpadding=5 style="border:1px solid #BBB" | ||
|- bgcolor= | |- bgcolor=#EBDECA | ||
| <b>Perception and Concealment</b> || <b>Combat</b> || <b>Spell Schools</b> | | <b>Perception and Concealment</b> || <b>Combat</b> || <b>Spell Schools</b> | ||
|- | |- | ||
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|} | |} | ||
===< | |||
{| cellpadding=5 style="border:1px solid #BBB" | |||
|- bgcolor="#EBDECA" | |||
| <b>General</b> | |||
|- | |||
| Fishing | |||
|} | |||
== Fletching == | |||
Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching. | Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching. |
Revision as of 12:12, 22 September 2020
Description
The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.
The Ranger is an offensive fighter that is skilled in melee and ranged combat. His ties to nature give him many useful skills such as roots, snares, foraging, and animal charming. The Ranger can switch from being a damage dealer to fighting defensively by using his evade and parry abilities. Rangers are fighters who specialize in melee and ranged attacks, and this class is at home in nature. Like animals, rangers have special instincts that give them certain bonuses, and rangers can also tap into healing spells and poison cures. Rangers specialize in both melee and ranged attacks, and have an arsenal of special attacks at their disposal.
Ranger Abilities
Stances
Some stances may not currently be scripted properly
Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are:
Level 1
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Blade of Winter I | Melee attack with +10 damage | 20 | Instant | |||
Working | Favor of the Swift I | Group buff: stats, damage shield, 6% runspeed buff | Instant | ||||
Working | Nature's Guise I | Self stealth buff | Instant | ||||
Working | Warden's Ranged Attack | Ranger only basic ranged attack | Instant |
Level 2
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Blade of Summer I | 200% melee damage +17 - 21 damage, does an addtional +16 - 20 damage if flanking your opponent | 28 | Instant |
Level 4
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Sweeping Strike I | Frontal cone melee attack dealing 37 - 43 damage | 21 | Instant | |||
Working | Thorn Cloak I | Self only 5 point damage shield and 144 AC buff | Instant |
Level 6
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Deadly Shot I | Ranged attack with +25 damage | 39 | Instant | |||
Working | Tame I | Short duration charm (75 sec) | 102 | 2.0 |
Level 8
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Blade of Winter II | Melee attack with +31 damage | 20 | Instant | |||
Working | Entangling Web I | 40% snare for 25 - 35 sec | 73 | 1.0 | |||
Partial | Rancor I | 150% melee counterattack, and +10 damage group buff for 30 sec | 10 | Instant |
Level 10
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Unscripted | Cripple I | 50% melee attack, 20 damage debuff, and stance push | 20 | Instant | |||
Partial | Critical Shot I | 400% ranged damage +92 - 100 damage, does additional damage if used while stealthed | 70 | Instant | |||
Working | Crippling Shot I | 50% ranged attack, 20 damage debuff, and stance push | 44 | Instant | |||
Working | Windsong I | Melee finishing attack with +33 damage, change to add multiple extra attacks | 10 | Instant | |||
Working | Favor of the Swift II | Group buff: stats, damage shield, 12% runspeed buff | Instant | ||||
Working | Forage | Forage materials for fletching | 44 | Instant | |||
Working | Fletching | Gain the ability to craft arrows and bolts | Instant | ||||
Working | Prepare Campfire | Creates a campfire on the ground | Instant |
Learned Abilities
Needs more info
Skills
Wield Types | Weapon Types | Weapon Specialization |
One-handed | One-handed Piercing | Spear & Javelin |
Dual Wield | One-handed Blunt | Bow |
Ranged | One-handed Slashing | Crossbow |
Hand to Hand | Axe | |
Thrown | Dagger and Knife | |
Archery | Thrown Dagger | |
Thrown Axe | ||
Longsword | ||
Hammer | ||
Mace | ||
Short Sword | ||
Club |
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Parry | Evocation |
Detection | Alteration | |
Tactic Recognition | ||
Sneak | ||
Hide | ||
General |
Fishing |
Fletching
Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching.
The arrows special crafting assembly recipes. You access the crafting process by
- Opening your Abilities window (Default is P)
- Click the Crafting Tab (Bottom)
- Click the Assembly Tab (Top)
- Select 'Ranger' from the drop down box
- Select the arrow recipe from the list at the bottom
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior