Difference between revisions of "Ranger"

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=Ranger Abilities=
=Ranger Abilities=
==Stances==
*Stabby Stance
*Shooty Stance
*Not-Get-Hit Stance


==Level 1==
==Level 1==

Revision as of 23:24, 3 September 2020

Description

Ranger.png

The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.

The Ranger is an offensive fighter that is skilled in melee and ranged combat. His ties to nature give him many useful skills such as roots, snares, foraging, and animal charming. The Ranger can switch from being a damage dealer to fighting defensively by using his evade and parry abilities. Rangers are fighters who specialize in melee and ranged attacks, and this class is at home in nature. Like animals, rangers have special instincts that give them certain bonuses, and rangers can also tap into healing spells and poison cures. Rangers specialize in both melee and ranged attacks, and have an arsenal of special attacks at their disposal.

Stances

Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are:

  • Offensive Style - Allows you to study your opponent and enter the base Offensive Style, setting you up to gain melee damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
  • Evasive Style - Allows you to study your opponent and enter the base Evasive Style, setting you up to gain parry and dodge, while lowering your damage slightly. Effects increase the longer you fight an opponent.
  • Style of Precision - Allows you to study your opponent and enter the base Precision Style, setting you up to gain ranged damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.

Ranger Abilities

Stances

  • Stabby Stance
  • Shooty Stance
  • Not-Get-Hit Stance

Level 1


AlphaIconNameDescriptionEnduranceEnergyTarget
Working
Blade of Winter I Melee attack with +10 damage   20  
Working
Favor of the Swift I Group melee, 6 point damage shield, and 6% runspeed buff    
Working
Nature's Guise I Self stealth buff    
Working
Warden's Ranged Attack Ranger only basic ranged attack    

Level 2


AlhpaIconNameDescriptionEnduranceEnergyTarget
Working
Blade of Summer I 200% melee damage +17 - 21 damage, does an addtional +16 - 20 damage if flanking your opponent   28  

Level 4


AlphaIconNameDescriptionEnduranceEnergyTarget
Working
Sweeping Strike I Frontal cone melee attack dealing 37 - 43 damage   21  
Working
Thorn Cloak I Self only 5 point damage shield and 144 AC buff    

Level 6


AlphaIconNameDescriptionEnduranceEnergyTarget
Working
Deadly Shot I Ranged attack with +25 damage   39  
Working
Tame I 75 sec charm   102  

Level 8


AlphaIconNameDescriptionEnduranceEnergyTarget
Working
Blade of Winter II Melee attack with +31 damage   20  
Working
Entangling Web I 40% snare for 25 - 35 sec   73  
Partial
Rancor I 150% melee counterattack, and +10 damage group buff for 30 sec   10  

Level 10


AlphaIconNameDescriptionEnduranceEnergyTarget
Unscripted
Cripple I 50% melee attack, 20 damage debuff, and stance push   20  
Partial
Critical Shot I 400% melee damage +92 - 100 damage, does additional damage if used while stealthed   70  
Working
Crippling Shot I 50% melee attack, 20 damage debuff, and stance push   44  
Working
Windsong I Melee finishing attack with +33 damage, change to add multiple extra attacks   10  
Working
Favor of the Swift II Group melee, 11 point damage shield, and 12% runspeed buff    
Working
Forage Forage materials for fletching   44  
Working
Fletching Gain the ability to craft arrows and bolts    
Working
Prepare Campfire Creates a campfire on the ground    

Skills

Weapon Types

Wield Types Weapon Types Weapon Specialization
One-handed One-handed Piercing Spear & Javelin
Dual Wield One-handed Blunt Bow
Ranged One-handed Slashing Crossbow
Hand to Hand Axe
Thrown Dagger and Knife
Archery Thrown Dagger
Thrown Axe
Longsword
Hammer
Mace
Short Sword
Club

Combat

Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Parry Evocation
Detection Alteration
Tactic Recognition
Sneak
Hide


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior