Difference between revisions of "Shaman"

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=Special=
=Special=


Patron Shamans can choose a patron at level 15 after completing a patron quest.  You can choose either Tuurgin, Rakuur or Hayatet as your patron.
Patron Shamans can choose a Patron at level 15 after completing a patron quest.  You can choose either Tuurgin, Rakuur or Hayatet as your patron.
Your patron grants you various abilities and your choice of a pet.  Shamans along with Necromancers are two primary pet classes in Vanguard.
Your Patron grants you various abilities and your choice of a pet.  Shamans along with Necromancers are two primary pet classes in Vanguard.


* Tuurgin - Tuurgin is the spirit
* Tuurgin - Tuurgin is the spirit of the Bear.  Choosing this patron increases your Strength and Endurance and your ability to regainEndurance and Health.


=Skills=
=Skills=

Revision as of 16:28, 22 May 2016

Icon class shaman.png

Shaman

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Description

Icon class shaman.png

The Shaman gains their divine power through their connection to Telon's spirits. Their ancestor spirits provide healing and protection spells. Anamalistic spirits provide the Shaman with destructive primal magic, animal servants and the ability to become a living avatar of their chosen Patron. The Shaman can wear medium armors and prefer crushing weapons and spears.

Recommended Play-style: Solo, Groups

Recommended Wield Syle: Weapon and Shield

Armor Type: Medium

Secondary Diplomacy Expression: Inspire

Wield Types:

  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types:

  • 2H Piercing
  • 2H Blunt
  • Thrown
  • 1H Blunt
  • Hand to Hand

Special

Patron Shamans can choose a Patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur or Hayatet as your patron. Your Patron grants you various abilities and your choice of a pet. Shamans along with Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - Tuurgin is the spirit of the Bear. Choosing this patron increases your Strength and Endurance and your ability to regainEndurance and Health.

Skills

Perception and Concealment:

  • Dodge
  • Block


General:

  • Awareness
  • Combat Awareness
  • Detection

Fighter:

  • Tactic Recognition
  • Hide
  • Sneak

Spells

A * beside an ability name means it is a Wonder or Calamity.

Level 1 - 10

Lv Name Rank Effect
1 Ability I <Ability Description>

Level 11 - 20

Lv Name Rank Effect
1 Ability I <Ability Description>

Level 21 - 30

Lv Name Rank Effect
1 Ability I <Ability Description>

Level 31 - 40

Lv Name Rank Effect
1 Ability I <Ability Description>

Level 41 - 55

Lv Name Rank Effect
1 Ability I <Ability Description>


Spell Data Retrieved from: vanguard.wikia.com/wiki (Content is available under CC-BY-SA. )