Difference between revisions of "Shaman"

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{{PageHeaderParent|Shaman}}
<div style="float:right;margin-right:20px;">
 
<div style="float:left;margin-right:20px;">
__TOC__
__TOC__
</div>
</div>


=Description=
=Description=
[[File:icon_class_shaman.png|frame]]
[[File:Shaman.png|left|200px]]
The Shaman gains their divine power through their connection to Telon's spirits. Their ancestor spirits provide healing and protection spells.  Anamalistic spirits provide the Shaman with destructive primal magic, animal servants and the ability to become a living avatar of their chosen Patron. The Shaman can wear medium armors and prefer crushing weapons and spears.
The Shaman is a Healer that calls upon the spirits of the land to perform his miracles and blessings. Rather than a cleric, who harnesses the gods' power through prayer and piety, or a disciple who uses their inner Jin, the shaman attempts to attune themselves to the spirits' wishes, allowing them a more 'intimate' connection with the spirits. As a result, the dedicated Shaman is destined to become one with their Patron and take on awe-inspiring forms as their avatar, but they are also more likely to succumb to the feral natural of their charge. Due to this, the more 'civilized' of Telon do not believe in throwing themselves to the 'wolves,' so to speak, and even in the more accepting cultures, the Shaman is given the odd eye. Nonetheless, the Shaman's power is not to be underestimated, nor taken for granted.


Recommended Play-style: Solo, Groups
=Shaman Abilities=


Recommended Wield Syle: Weapon and Shield
==Stances==
<span style="color:red"><b>Some stances may not currently be scripted properly</b></span>


Armor Type: Medium
Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.


Secondary Diplomacy Expression: Inspire
{| class="wikitable"
|-
! style="background-color: #EBDECA;" | Stance
! style="background-color: #EBDECA;" | Effect
! style="background-color: #EBDECA;" | Level
|-
| align="center" | [[File:Icon5011.png]]
<b>Mien of the Mystic</b>
|
*+20% Healing effectiveness
| align="center" | 1
|-
| align="center" | [[File:Icon5011.png]]
<b>Weak Spirit Bond: Skamaidz</b>
|
*+5% melee damage
*8% chance to drain life from your opponent
| align="center" | 10
|-
| align="center" | [[File:Icon5010.png]]
<b>Weak Spirit Bond: Krigus</b>
|
*Reduces cost of abilities by 5%.
| align="center" | 12
|-
| align="center" | [[File:Icon5009.png]]
<b>Weak Spirit Bond: Nag-Suul</b>
|
*+15% spell damage
| align="center" | 14
|}


==Level 1==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon687
|Name=[[Spirit Strike I]]
|description=Direct damage spell
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>35</b></span>
|Cast Time=2.0
}}


{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon678
|Name=[[Remedy I]]
|description=Healing spell -Increase Hitpoints by 117
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>67</b></span>
|Cast Time=1.5
}}


Wield Types:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon645
|Name=[[Spirit's Bountiful Blessing I]]
|description=Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 6% runspeed
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>172</b></span>
|Cast Time=Instant
}}


* 2H Wielding
</table>


* Sword and Shield Wielding
==Level 2==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


Weapon Types:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon733
|Name=[[Strike of Skamadiz I]]
|description=Melee attack
|CR=
|Endurance=<span style="color:green"><b>24</b></span>
|Energy=
|Cast Time=Instant
}}


* 2H Piercing
</table>


* 2H Blunt
==Level 4==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


* Thrown
{{SpellRow
|Alpha=<span style="color:red"><b>Unscripted</b></span>
|icon=Icon704
|Name=[[Grasp of Goromund I]]
|description=Root (30 sec)
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>53</b></span>
|Cast Time=3.0
}}


* 1H Blunt
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon414
|Name=[[Winter's Roar I]]
|description=Direct damage spell
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>64</b></span>
|Cast Time=Instant
}}


* Hand to Hand
</table>


=Special=
==Level 6==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


Patron Shamans can choose a Patron at level 15 after completing a patron quest.  You can choose either Tuurgin, Rakuur or Hayatet as your patron.
{{SpellRow
Your Patron grants you various abilities and your choice of a pet.  Shamans along with Necromancers are two primary pet classes in Vanguard.
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon687
|Name=[[Spirit Strike II]]
|description=Direct damage spell
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>60</b></span>
|Cast Time=2.0
}}


* Tuurgin - Tuurgin is the spirit of the Bear.  Choosing this Patron increases your Strength and Endurance and your ability to regain Endurance and Health.  You also gain a Bear as a pet.  Tuurgin also grants the Shaman with some powerful debuffs.  The Bear is a Tank pet that can take punishment but only dish out low damage.
</table>


* Rakuur - Rakuur is the spirit of the Wolf.  Choosing this Patron increases your Dexterity, Agility, Combat speed and Power regeneration.  You gain a run speed buff called the "Spirit of Rakuur (SoR) and gain Stealth.  You gain an increase regeneration rate of both Energy and Endurance.  You can summon a Wolf as a pet.  This hybrid Wolf does moderate damage and absorbs a medium amount of damage.
==Level 8==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


* Hayatet - Hayatet is the spirit of the Phoenix.  You regenerate Energy faster and increase your resistance to fire.  Your pet Phoenix does great damage but lacks in armor and hitpoints.
{{SpellRow
|Alpha=<span style="color:red"><b>Unscripted</b></span>
|icon=Icon662
|Name=[[Flesh Rot I]]
|description=Damage over time (32 sec)
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>135</b></span>
|Cast Time=0.5
}}


=Skills=
{{SpellRow
|Alpha=<span style="color:red"><b>Unscripted</b></span>
|icon=Icon529
|Name=[[Hoarfrost I]]
|description=Damage over time (24 sec), reduce cold resist
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>129</b></span>
|Cast Time=1.0
}}


Perception and Concealment:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon678
|Name=[[Remedy II]]
|description=Healing spell -Increase Hitpoints by 334
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>158</b></span>
|Cast Time=1.5
}}


* Dodge
</table>


* Block
==Level 10==
<table cellpadding='5' cellborder='0' cellspacing='0' width='100%'>
<tr bgcolor="#EBDECA"><td valign='top'><b>Alpha</b></td><td valign='top'><b>Icon</b></td><td valign='top'><b>Name</b></td><td valign='top'><b>Description</b></td><td valign='top'><b><span style="color:#EBDECA"><b>-</b></span></b></td><td valign='top'><b>Endurance</b></td><td valign='top'><b>Energy</b></td><td valign='top'><b>Cast</b></td>


Spell School's:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon765
|Name=[[Lethargy I]]
|description=Slows target's attack speed 15%
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>93</b></span>
|Cast Time=2.0
}}


* Conjuration
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon681
|Name=[[Purge I]]
|description=Cure poison & disease
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>74</b></span>
|Cast Time=2.0
}}


* Alteration
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon677
|Name=[[Restoration I]]
|description=Healing spell -Increase Hitpoints by 522
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>144</b></span>
|Cast Time=3.0
}}


* Evocation
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon676
|Name=[[Spirit Call]]
|description=Summon target group member
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>172</b></span>
|Cast Time=5.0
}}


General:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon645
|Name=[[Spirit's Bountiful Blessing II]]
|description=Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 12% runspeed
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>172</b></span>
|Cast Time=Instant
}}


* Awareness
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon733
|Name=[[Strike of Skamadiz II]]
|description=Melee attack
|CR=
|Endurance=<span style="color:green"><b>24</b></span>
|Energy=
|Cast Time=Instant
}}


* Combat Awareness
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon546
|Name=[[Summon Spirit Orb]]
|description=Summons a [[Spirit Orb]] in an ally's inventory
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>66</b></span>
|Cast Time=5.0
}}


* Detection
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon706
|Name=[[Umdra Burst I]]
|description=Finishing direct damage spell
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>140</b></span>
|Cast Time=Instant
}}


Fighter:
{{SpellRow
|Alpha=<span style="color:green"><b>Working</b></span>
|icon=Icon414
|Name=[[Winter's Roar II]]
|description=Direct damage spell
|CR=
|Endurance=
|Energy=<span style="color:blue"><b>64</b></span>
|Cast Time=Instant
}}


* Tactic Recognition
</table>


* Hide
=Learned Abilities=
 
Needs more info
*Sneak
 
=Spirit Bonds=
 
 
Shamans can choose to be in one of four Spirit Bonds at any time.  Spirit Bonds are like stances that other classes acquire.  Each Bond has its own advantages.
 
 
===Level 1 - 14===
{|class="darktable sortable" style="text-align:left;"
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|-
|1||[[Mien of the Mystic]]||I||Communion with your Ancestors grants you great Healing powers.  Heals are 20% more efficient in this form.
|-
|}
 
 
{|class="darktable sortable" style="text-align:left;"
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|-
|10||[[Weak Spirit Bond: Skamadiz]]||I||Forms a weak spirit bond with Skamadiz, the Vulture spirit of battle and carnage. This bond increases melee damage by 5% and adds an 8% chance to drain life from your opponent with spell or melee attacks.
|-
|}


=Skills=


{|class="darktable sortable" style="text-align:left;"
{| cellpadding=5 style="border:1px solid #BBB
|- bgcolor=#EBDECA
|<b>Wield Types</b> || <b>Weapon Types</b> || <b>Weapon Specialization</b>
|-
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|Sword and Shield || Two-handed Blunt || Mace
|-
|-
|12||[[Weak Spirit Bond: Krigus]]||I||Forms a weak spirit bond with Krigus, the Fly spirit of rot and disease. This bond reduces the cost of spells and melee abilities by 5%.
|Two-handed || One-handed Blunt ||  
|-
|-
|}
|           || Thrown ||  
 
 
{|class="darktable sortable" style="text-align:left;"
|-
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|           || Hand to Hand ||  
|-
|14||[[Weak Spirit Bond: Nag-Suul]]||I||Forms a weak spirit bond with Nag-Suul, The Viper spirit of poison. This bond increases spell damage by 15%.
|-
|-
|          || Two-handed Piercing ||
|}
|}


=Spells=


 
{| cellpadding=5 style="border:1px solid #BBB"
<div style="font-size: 80%;font-weight:bold;">A * beside an ability name means it is a Wonder or Calamity.</div>
|- bgcolor=#EBDECA
===Level 1 - 10===
| <b>Perception and Concealment</b> || <b>Combat</b> || <b>Spell Schools</b>
{|class="darktable sortable" style="text-align:left;"
|-
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|Awareness || Block || Conjuration
|-
|-
|1||[[Ability]]||I||<Ability Description>
|Combat Awareness|| Dodge || Evocation
|-
|-
|}
|Detection|| || Alteration
 
===Level 11 - 20===
{|class="darktable sortable" style="text-align:left;"
|-
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|Tactic Recognition|| || 
|-
|-
|1||[[Ability]]||I||<Ability Description>
|Sneak || ||
|-
|-
|Hide || || 
|}
|}


===Level 21 - 30===
{|class="darktable sortable" style="text-align:left;"
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|-
|1||[[Ability]]||I||<Ability Description>
|-
|}
===Level 31 - 40===
{|class="darktable sortable" style="text-align:left;"
|-
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|-
|1||[[Ability]]||I||<Ability Description>
|-
|}


===Level 41 - 55===
{| cellpadding=5 style="border:1px solid #BBB"
{|class="darktable sortable" style="text-align:left;"
|- bgcolor="#EBDECA"
|-
| <b>General</b>
!'''Lv'''!! '''Name'''!!'''Rank'''!!'''Effect'''
|-
|1||[[Ability]]||I||<Ability Description>
|-
|-
| Fishing
|}
|}




Spell Data Retrieved from: vanguard.wikia.com/wiki (Content is available under CC-BY-SA. )
{{Template: Navbox Classes}}

Revision as of 21:52, 19 September 2020

Description

Shaman.png

The Shaman is a Healer that calls upon the spirits of the land to perform his miracles and blessings. Rather than a cleric, who harnesses the gods' power through prayer and piety, or a disciple who uses their inner Jin, the shaman attempts to attune themselves to the spirits' wishes, allowing them a more 'intimate' connection with the spirits. As a result, the dedicated Shaman is destined to become one with their Patron and take on awe-inspiring forms as their avatar, but they are also more likely to succumb to the feral natural of their charge. Due to this, the more 'civilized' of Telon do not believe in throwing themselves to the 'wolves,' so to speak, and even in the more accepting cultures, the Shaman is given the odd eye. Nonetheless, the Shaman's power is not to be underestimated, nor taken for granted.

Shaman Abilities

Stances

Some stances may not currently be scripted properly

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.

Stance Effect Level
Icon5011.png

Mien of the Mystic

  • +20% Healing effectiveness
1
Icon5011.png

Weak Spirit Bond: Skamaidz

  • +5% melee damage
  • 8% chance to drain life from your opponent
10
Icon5010.png

Weak Spirit Bond: Krigus

  • Reduces cost of abilities by 5%.
12
Icon5009.png

Weak Spirit Bond: Nag-Suul

  • +15% spell damage
14

Level 1


AlphaIconNameDescription-EnduranceEnergyCast
Working
Spirit Strike I Direct damage spell 35 2.0
Working
Remedy I Healing spell -Increase Hitpoints by 117 67 1.5
Working
Spirit's Bountiful Blessing I Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 6% runspeed 172 Instant

Level 2


AlphaIconNameDescription-EnduranceEnergyCast
Working
Strike of Skamadiz I Melee attack 24 Instant

Level 4


AlphaIconNameDescription-EnduranceEnergyCast
Unscripted
Grasp of Goromund I Root (30 sec) 53 3.0
Working
Winter's Roar I Direct damage spell 64 Instant

Level 6


AlphaIconNameDescription-EnduranceEnergyCast
Working
Spirit Strike II Direct damage spell 60 2.0

Level 8


AlphaIconNameDescription-EnduranceEnergyCast
Unscripted
Flesh Rot I Damage over time (32 sec) 135 0.5
Unscripted
Hoarfrost I Damage over time (24 sec), reduce cold resist 129 1.0
Working
Remedy II Healing spell -Increase Hitpoints by 334 158 1.5

Level 10


AlphaIconNameDescription-EnduranceEnergyCast
Working
Lethargy I Slows target's attack speed 15% 93 2.0
Working
Purge I Cure poison & disease 74 2.0
Working
Restoration I Healing spell -Increase Hitpoints by 522 144 3.0
Working
Spirit Call Summon target group member 172 5.0
Working
Spirit's Bountiful Blessing II Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 12% runspeed 172 Instant
Working
Strike of Skamadiz II Melee attack 24 Instant
Working
Summon Spirit Orb Summons a Spirit Orb in an ally's inventory 66 5.0
Working
Umdra Burst I Finishing direct damage spell 140 Instant
Working
Winter's Roar II Direct damage spell 64 Instant

Learned Abilities

Needs more info

Skills

Wield Types Weapon Types Weapon Specialization
Sword and Shield Two-handed Blunt Mace
Two-handed One-handed Blunt
Thrown
Hand to Hand
Two-handed Piercing


Perception and Concealment Combat Spell Schools
Awareness Block Conjuration
Combat Awareness Dodge Evocation
Detection Alteration
Tactic Recognition
Sneak
Hide


General
Fishing


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior