Shaman
Description
The Shaman gains their divine power through their connection to Telon's spirits. Their ancestor spirits provide healing and protection spells. Anamalistic spirits provide the Shaman with destructive primal magic, animal servants and the ability to become a living avatar of their chosen Patron. The Shaman can wear medium armors and prefer crushing weapons and spears.
Recommended Play-style: Solo, Groups
Recommended Wield Syle: Weapon and Shield
Armor Type: Medium
Secondary Diplomacy Expression: Inspire
Wield Types:
- 2H Wielding
- Sword and Shield Wielding
Weapon Types:
- 2H Piercing
- 2H Blunt
- Thrown
- 1H Blunt
- Hand to Hand
Special
Patron Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along with Necromancers are two primary pet classes in Vanguard.
- Tuurgin - Tuurgin is the spirit
Skills
Perception and Concealment:
- Dodge
- Block
General:
- Awareness
- Combat Awareness
- Detection
Fighter:
- Tactic Recognition
- Hide
- Sneak
Spells
Level 1 - 10
Lv | Name | Rank | Effect |
---|---|---|---|
1 | Ability | I | <Ability Description> |
Level 11 - 20
Lv | Name | Rank | Effect |
---|---|---|---|
1 | Ability | I | <Ability Description> |
Level 21 - 30
Lv | Name | Rank | Effect |
---|---|---|---|
1 | Ability | I | <Ability Description> |
Level 31 - 40
Lv | Name | Rank | Effect |
---|---|---|---|
1 | Ability | I | <Ability Description> |
Level 41 - 55
Lv | Name | Rank | Effect |
---|---|---|---|
1 | Ability | I | <Ability Description> |
Spell Data Retrieved from: vanguard.wikia.com/wiki (Content is available under CC-BY-SA. )