Shaman

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Description

Shaman.png

The Shaman is a Healer that calls upon the spirits of the land to perform his miracles and blessings. Rather than a cleric, who harnesses the gods' power through prayer and piety, or a disciple who uses their inner Jin, the shaman attempts to attune themselves to the spirits' wishes, allowing them a more 'intimate' connection with the spirits. As a result, the dedicated Shaman is destined to become one with their Patron and take on awe-inspiring forms as their avatar, but they are also more likely to succumb to the feral natural of their charge. Due to this, the more 'civilized' of Telon do not believe in throwing themselves to the 'wolves,' so to speak, and even in the more accepting cultures, the Shaman is given the odd eye. Nonetheless, the Shaman's power is not to be underestimated, nor taken for granted.

Shaman Abilities

Stances

Some stances may not currently be scripted properly

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.

Stance Effect Level
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Mien of the Mystic

  • +20% Healing effectiveness
1
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Skamaidz

  • +5% melee damage
  • 8% chance to drain life from your opponent
10
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Krigus

  • Reduces cost of abilities by 5%.
12
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Nag-Suul

  • +15% spell damage
14

Level 1


AlphaIconNameDescription-EnduranceEnergyCast
Working
Spirit Strike I Direct damage spell 35 2.0
Working
Remedy I Healing spell -Increase Hitpoints by 117 67 1.5
Working
Spirit's Bountiful Blessing I Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 6% runspeed 172 Instant

Level 2


AlphaIconNameDescription-EnduranceEnergyCast
Working
Strike of Skamadiz I Melee attack 24 Instant

Level 4


AlphaIconNameDescription-EnduranceEnergyCast
Working
Grasp of Goromund I Root (30 sec) 53 3.0
Working
Winter's Roar I Direct damage spell 64 Instant

Level 6


AlphaIconNameDescription-EnduranceEnergyCast
Working
Spirit Strike II Direct damage spell 60 2.0

Level 8


AlphaIconNameDescription-EnduranceEnergyCast
Working
Flesh Rot I Damage over time (32 sec) 135 0.5
Working
Hoarfrost I Damage over time (24 sec), reduce cold resist 129 1.0
Working
Remedy II Healing spell -Increase Hitpoints by 334 158 1.5

Level 10


AlphaIconNameDescription-EnduranceEnergyCast
Working
Lethargy I Slows target's attack speed 15% 93 2.0
Working
Purge I Cure poison & disease 74 2.0
Working
Restoration I Healing spell -Increase Hitpoints by 522 144 3.0
Working
Spirit Call Summon target group member 172 5.0
Working
Spirit's Bountiful Blessing II Group buff: STR, CON, DEX, INT, HP, Energy, Fire resist, Cold resist, AC, Accuracy, and 12% runspeed 172 Instant
Working
Strike of Skamadiz II Melee attack 24 Instant
Working
Summon Spirit Orb Summons a Spirit Orb in an ally's inventory 66 5.0
Working
Umdra Burst I Finishing direct damage spell 140 Instant
Working
Winter's Roar II Direct damage spell 64 Instant

Learned Abilities

This section needs verification

Some Shaman abilties are not taught by a trainer but instead are learned from fighting specific mobs in the world.


Spear of the Ancestors I: (Lvl 34)

  • Falgarholm - Eldir and Eldermin mobs lvl 32-33 4 dot located inside the building on the western wall


Spear of the Ancestors II: (Lvl 42)

  • Graystone - High Knights lvl 42-42


Spear of the Ancestors III: (Lvl ??)

  • Rahz Inkur - Zull Efreeti non healer mobs lvl 46 4 dots (mobs on the outside of Rahz)


Gift/Boon of Alcipus: (Lvl ??)

  • Mind's Crown/Xennumet - Spellbook drop from nameds which teaches group levitation

Skills

Wield Types Weapon Types Weapon Specialization
Sword and Shield Two-handed Blunt Mace
Two-handed One-handed Blunt
Thrown
Hand to Hand
Two-handed Piercing


Perception and Concealment Combat Spell Schools
Awareness Block Conjuration
Combat Awareness Dodge Evocation
Detection Alteration
Tactic Recognition
Sneak
Hide


General
Fishing


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior