Sorcerer
Description
Sorcerers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Sorcerer's arsenal is among the most powerful of any class but this power comes at a cost. Sorcerers lack many spells that do much more then do damage which means that while Sorcerers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Sorcerer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Sorcerer is fond of taking dirt naps.
Sorcerer Abilities
Stances
Some stances may not currently be scripted properly
The Sorcerer can focus on a particular element gaining benifits from each:
Icy Focus - Grants you a free spell every 20 sec
Fiery Intensity - Grants you a critical strike every 20 sec
Level 1
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Taqmir's Bolt I | Direct damage spell (61-67 dmg) and restores 5-10 energy over 10 sec | 33 | 2.0 | |||
Working | Force Barrier I | Self only AC buff, with rune and stun components every 30 sec | 49 | Instant | |||
Working | Seradon's Mantle of Perception I | Group INT buff, adds elementals resists, and spell identification | Instant |
Level 2
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Frostbite I | Snare for 70% (8 sec) with a 39-45 DD | 31 | Instant |
Level 4
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Char I | Direct damage spell (152-163 dmg) and 92-100 damage over 4 sec | 82 | Instant | |||
Unscripted | Color Spray I | Frontal cone 4 sec mesmerize | 22 | Instant |
Level 6
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Shocking Grasp I | Direct damage spell (119-127 dmg) and restores 5-10 energy over 10 sec | 40 | 10 | Instant | ||
Working | Taqmir's Bolt II | Direct damage spell (183-196 dmg) and restores 5-10 energy over 10 sec | 57 | 2.0 |
Level 8
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Energy Rift I | Area of effect spell (228-242 dmg) and restores 5 -10 energy over 10 sec | 30 | 171 | Instant |
Level 10
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast Time |
Working | Conjure Quartz Focus | Summons a consumable which grants INT, WIS, and See Invis | 191 | 3.0 | |||
Working | Disperse | Counterspell | 133 | Instant | |||
Working | Force Barrier II | Self only AC buff, with rune and stun components every 30 sec | 132 | Instant | |||
Working | Frostbite II | Snare for 70% (8 sec) with a 106-114 DD | 65 | Instant | |||
Unscripted | Mimic I | Finishing spell that takes the last spell you used and instantly casts it again with greater power | 79 | Instant | |||
Working | Planar Gateway | Group evacuate | 100 | 6.0 | |||
Working | Seradon's Mantle of Perception II | Group INT buff, adds elementals resists, and spell identification | Instant |
Learned Abilities
Some Necromancer abilties are not taught by a trainer but instead are quested or learned from tomes dropped in the world.
Feign Death I: (Lvl 20)
- Complete the quest The Art of Death that takes you to Kalendra's Coven.
Feign Death II: (Lvl 40)
- Tome of Rest of the Dead II drops at Greystone Dungeon in Beranid Hills off any of the boss mobs
Feign Death III: (Lvl ??)
- Graystone spellbook drop from Graystone "writ summoned nameds" or two regular nameds deep inside.
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Blunt | N/A |
Two-handed | One-handed Blunt | |
One-handed Piercing | ||
Hand to Hand |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Dodge | Conjuration |
Combat Awareness | Evocation | |
Detection | Alteration | |
Spell Identification | ||
Counterspelling |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior