Difference between revisions of "Thestran Human"
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Revision as of 22:47, 1 September 2020
Description
As the dominant race on Thestra, the influence of the humans is felt on all corners of the continent. They lack the size of the Lesser Giants, the life span of the elves or the sturdy resilience of the Dwarves but they make up for it with an overwhelming desire to succeed, a bold tenacity and perhaps most importantly, the ability to adapt. After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh. A Thestran human's interests vary greatly and due to their versatile nature they often pursue a wider variety of professions than most other races.
Racial Information
Starting City: Tursh
Adventuring:
- Inspiring Tactics
- Human Ingenuity: +10 bonus to all weapon skills and dodge
- Starting at level 10:
- Gain 14 attribute customization points each level
- Allowed to spend 5 points per attribute each level
Crafting:
- +10 Ingenuity
Harvesting:
- +5 Lumberjacking
Diplomacy:
Thestran Human Society
Thestran Human History
Allies & Enemies
Thestran Human • Dwarf • Halfling • High Elf • Vulmane • Varanjar • Lesser Giant • Kojani Human • Wood Elf • Half Elf • Orc • Goblin • Raki • Qaliathari Human • Gnome • Dark Elf • Kurashasa • Mordebi Human • Varanthari