Warrior
Description
The Warrior is a capable melee combatant and a veteran tactician. They are equally versed in dealing and wisthstanding massive amounts of damage. Through their combat expertise and cunning they are alos capable of inspiring their allies to greater glory. Warriors typically duel wield one-handed weapons to ge the most out of their abilities, but they can also use shields and two-handed weapons.
Any of the three classes of tanks (Warrior, Dread Knight or Paladin) can tank any of the content within the game. That being said, each of the classes is better at some of the mob fights than others.
It is only natural to compare the tank classes with each other specifically when you are deciding what class you wish to play. Over a short burn fight, Paladins and Dread Knights (DK) will find it easier to hold aggro. A Warrior will take longer to build initial aggro than either a Paladin or Dread Knight so hate pushing from other group/raid members is particularly important for a Warrior.
The Warrior initially had very high Damage per Second (DPS), however, this has been paired back so that the DPS of Warrior and the DK are similar. Paladins are the ultimate tank against undead and have the best survivability followed by the DK, then the Warrior.
Building a Warrior
While levelling up the warrior, it is best to max out both Strength and Dexterity with the balance going into constitution. At level 50+, it is normal to max out constitution and strength with the balance going into dexterity. As the main tank there are two main things that you need to do; hold aggro and stay alive. No healer will be able to keep you alive if your mitigation or hit points are too low. If they are not high enough, healers will need to work very hard and will risk either healer hate or running out of mana.
Mitigation and hit points go hand in hand. When the mob hits you, it will be with a certain amount of damage. If your mitigation is 50%, only half of that damage will translate into a loss of hit points. There are two main mitigations that appear on your character sheet, melee mitigation and spell mitigation.
Melee Mitigation
Melee damage is the primary damage that you will take as a tank. Melee mitigation is impacted by three things: Armour Class (AC); equipment with mitigation stats; and AC buffs from players & civic diplomacy.
At level 55 every 146 points of AC translates into 1% melee mitigation and every 52 points of equipment stat mitigation equates to 1% mitigation.
Some mobs will do a strikethrough that will ignore your mitigation – then you will have to rely on hit points.
The level of mitigation that you see on your character sheet (float your mouse pointer over the defence stat) is your mitigation based against a mob at the same level as you.
As a general guide, it is considered that you effectively lose 5% of mitigation for every level that the mob has over you. So at level 50 fighting a level 53 mob, you effective mitigation would be 15% lower that what it reads on your character sheet.
The tooltip for melee mitigation caps outs at 65%. The target for melee mitigation is to achieve this 65% melee mitigation raid buffed while in your offensive stance. The extra 15% mitigation you get by switching into defensive stance will then equate to 65% melee mitigation against a level 53 mob if you are level 50.
So, at level 55 you might have AC from your equipment of 4395 (30% melee mitigation), melee mitigation rating on your equipment that adds up to 520 (10% melee mitigation), civic diplomacy buff for AC +5% and raid buffs that give you another 2200 AC (15%).
AC BUFF CLASSES (at level 55) Cleric, Disciple, Druid, Necromancer, Paladin, Psionicist, Ranger, Shaman.
Spell Mitigation
AC also affects spell mitigation but at a far lower rate (664 AC per 1% at level 55). Spell mitigation on equipment is at the same rate as melee mitigation on equipment (52 points per 1% at level 55). General mitigation on equipment, means that it applies to both spell and melee mitigation.
Resists also affect your spell mitigation. Your base resistance value will be your buffed constitution value divided by 10 and rounded down.
Warrior Abilities
Stances
Some stances may not currently be scripted properly
Warriors have two stances they can switch between Tanking and DPS:
Offensive Stance: Rage guides your weapon, increasing your damage by 20% and your accuracy by 10% while reducing hate gain by 25%.
Defensive Stance: You focus on defense, gaining Commander's Presence. 15% melee mitigation and 45% more hate generation.
Level 1
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Brutal Strike I | Melee attack with +6 damage | 20 | Instant | |||
Partial | Power Attack I | Self only 10% melee damage buff | 10/sec | Instant |
Level 2
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Kick I | Melee attack (17-21 dmg) with a chance to stun | 15 | Instant |
Level 4
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Devastating Blow I | 150% melee damage +31 - 35 damage, and 3 sec root | 24 | Instant | |||
Working | Stunning Bellow I | Stun for 7 sec or 2 hits | 29 | Instant |
Level 6
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Unscripted | Adamant Foeman I | 100% block chance for 60 sec or next hit (only usable while dual wielding) | 15 | Instant | |||
Working | Brutal Strike II | Melee attack with +6 damage | 20 | Instant | |||
Working | Waylay I | Melee attack +45 damage | 18 | Instant |
Level 8
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Working | Rend Armor I | 15% mitigation debuff for 45 sec | 28 | Instant | |||
Working | Riposte I | Counterattack dealing 300% melee damage, +48 - 54 damage | 10 | Instant | |||
Working | Taunt I | Increase hate by 200 | 21 | Instant |
Level 10
Alpha | Icon | Name | Description | - | Endurance | Energy | Cast |
Unscripted | Advance and Attack | 4% melee crit chance buff | 23 | Instant | |||
Working | Decimate I | Finishing melee attack dealing 400% melee damage +57 - 63 damage | 10 | Instant | |||
Working | Protect I | Force taunt for 2 - 4 hits or 4 sec | 15 | Instant | |||
Working | Sunder I | Melee attack +23 damage to two opponents | 26 | Instant |
Learned Abilities
Some Warrior abilties are not taught by a trainer but instead are learned from fighting specific mobs in the world.
Destroy I: (Lvl 34)
- Ruins of Vol Tuniel - Rotblood Warrior
Level 30 3dot mob
River Palace 3 dot protector mobs Lv 34 is the prereq for the ability.
Destroy II: (Lvl 42)
- Graystone - ghoul flayers and tortures
Destroy III: (Lvl ??)
- Rahz Inkur - Zull palace guards, inside the palace in RI (6 dots trash mob)
Skills
Weapon Types
Wield Types | Weapon Types | Weapon Specialization |
One-handed | Two-handed Piercing | Spear & Javelin |
Dual Wield | Two-handed Blunt | Bow |
Two-handed | Hand to Hand | Crossbow |
Sword and Shield | One-handed Slashing | Axe |
Thrown | Staff | |
Archery | Thrown Axe | |
Two-handed Slashing | Greatsword | |
One-handed Blunt | Longsword | |
Hammer | ||
Mace | ||
Great Spear | ||
Great Maul | ||
Club | ||
Short Sword | ||
Great Axe |
Combat
Perception and Concealment | Combat | Spell Schools |
Awareness | Kick | N/A |
Combat Awareness | Parry | |
Detection | Block | |
Tactic Recognition | ||
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior