Ranger

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Description

Ranger.png

The ranger's awesome displays of combat prowess are a wonder to behold and a nightmare to face. Unique fighting styles allow the ranger to be able to fight defensively or offensivly and improve their tactics by adapting their combat style in reaction to their opponent's powers. Rangers also have some command over nature itself, using it to heal and augment as well as channeling it into special attacks. The ranger is also a very skilled archer, having many special skills when using a bow in combat. The ranger wears medium armor and prefers wielding double one-handed weapons.

The Ranger is an offensive fighter that is skilled in melee and ranged combat. His ties to nature give him many useful skills such as roots, snares, foraging, and animal charming. The Ranger can switch from being a damage dealer to fighting defensively by using his evade and parry abilities. Rangers are fighters who specialize in melee and ranged attacks, and this class is at home in nature. Like animals, rangers have special instincts that give them certain bonuses, and rangers can also tap into healing spells and poison cures. Rangers specialize in both melee and ranged attacks, and have an arsenal of special attacks at their disposal.

Ranger Abilities

Stances

Some stances may not currently be scripted properly

Stances observe an opponents actions and increase over time. There are 6 levels to each stance and start at 0 and increase the longer you stay targeted on and engaged on a mob. If you switch offensive targets, the level resets to 0 and starts building again. You can switch Stances on the same mob and not lose the stance "level." Only switching targets resets the level. The 3 stances are:

Stance Effect Level
Icon5021.png

Offensive

  • Allows you to study your opponent and enter the base Offensive Style, setting you up to gain melee damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
1
Icon5020.png

Evasive

  • Allows you to study your opponent and enter the base Evasive Style, setting you up to gain parry and dodge, while lowering your damage slightly. Effects increase the longer you fight an opponent.
2
Icon5022.png

Precision

  • Allows you to study your opponent and enter the base Precision Style, setting you up to gain ranged damage, while lowering your parry and dodge. Effects increase the longer you fight an opponent.
12

Level 1

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter I Melee attack   20 - Instant
Working
Favor of the Swift I TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Nature's Guise I Sneak/Hide   - - Instant
Working
Warden's Ranged Attack Basic ranged attack   - - Instant

Level 2

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Summer I Melee attack, addtional damage if flanking opponent   28 - Instant

Level 4

AlphaIconNameDescription-EnduranceEnergyCast
Working
Sweeping Strike I Frontal cone melee attack   21 - Instant
Working
Thorn Cloak I Self only damage shield and AC
(only allowed one Cloak at a time)
  - - Instant

Level 6

AlphaIconNameDescription-EnduranceEnergyCast
Working
Deadly Shot I Ranged attack   - 39 Instant
Working
Tame I Short duration charm only usable on creatures (75 sec)   - 102 2.0

Level 8

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter II Melee attack   20 - Instant
Working
Entangling Web I Snare spell (35 sec)   - 73 1.0
Working
Rancor I Counterattack which grants a group damage buff (30 sec)
(only available after parrying)
  10 - Instant

Level 10

AlphaIconNameDescription-EnduranceEnergyCast
Working
Cripple I Melee attack with damage debuff and Stance Push   22 - Instant
Working
Crippling Shot I Ranged attack with damage debuff and Stance Push   - 75 Instant
Working
Critical Shot I Powerful ranged attack, additional damage while hidden   - 70 Instant
Working
Favor of the Swift II TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Fletching Gain the ability to craft arrows and bolts   - - Passive
Working
Forage Forage materials for fletching   - 44 Instant
Working
Prepare Campfire Creates a campfire on the ground   - - Instant
Working
Windsong I Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant

Level 12

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Summer II Melee attack, addtional damage if flanking opponent   28 - Instant
Working
Ferocity I Self buff which increases damage and endurance regen (30 sec)   - 76 Instant
Working
Intercept I Intercept melee attack with a root (8 sec)   22 - Instant
Working
Parry I Parry next attack   10 - Instant

Level 14

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of the Equinox I Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Blade Shroud I Self buff which increases your parry (12 sec)   - 24 Instant
Working
Dawn Arrow I Chain ranged attack
(only available after landing a ranged critical hit)
  - 22 Instant
Working
Deadly Shot II Ranged attack   - 58 Instant
Working
Regress I Hate reduction spell   - 30 Instant
Working
Shocking Arrow I Ranged attack with a chance to stun (3 sec)   - 62 Instant

Level 16

AlphaIconNameDescription-EnduranceEnergyCast
Working
Raven Talisman Self buff which increases energy regen, and grants your Shocking Arrow an additional strike
(only allowed one Talisman at a time)
  - - Instant
Working
Sweeping Strike II Frontal cone melee attack   21 - Instant
Working
Tiger Talisman Self buff which increases melee damage and crit chance
(only allowed one Talisman at a time)
  - - Instant
Working
Windsong II Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant

Level 18

AlphaIconNameDescription-EnduranceEnergyCast
Working
Entangle I Root spell that deals damage over time (28 sec)   - 127 Instant
Unscripted
Nature's Remedy I Cure lesser disease & poison   - - 2.0
Working
Regrowth I Healing spell with addtional healing over time   - 114 3.0
Working
Splitting Arrow I Targeted area of effect ranged attack hitting up to 6 opponents   - 65 Instant

Level 20

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter III Melee attack   20 - Instant
Working
Cripple II Melee attack with damage debuff and Stance Push   22 - Instant
Working
Crippling Shot II Ranged attack with damage debuff and Stance Push   - 111 Instant
Working
Critical Shot II Powerful ranged attack, additional damage while hidden   - 105 Instant
Working
Entangling Web II Snare spell (40 sec)   - 102 1.0
Working
Favor of the Swift III TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Intercept II Intercept melee attack with a root (8 sec)   22 - Instant
Working
Rancor II Counterattack which grants a group damage buff (30 sec)
(only available after parrying)
  10 - Instant

Level 22

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Summer III Melee attack, addtional damage if flanking opponent   28 - Instant
Working
Blade of the Equinox II Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Dawn Arrow II Chain ranged attack
(only available after landing a ranged critical hit)
  - 30 Instant
Working
Ferocity II Self buff which increases damage and endurance regen (30 sec)   - 126 Instant
Working
Fleetblade I Melee attack with increased chance to crit   15 - Instant
Working
Grasp of Earth I Root spell (40 sec)   - 30 2.0
Working
Shocking Arrow II Ranged attack with a chance to stun (3 sec)   - 84 Instant
Working
Thorn Cloak II Self only damage shield and AC
(only allowed one Cloak at a time)
  - - Instant
Working
Winter Cloak I Self only buff which increases Cold resist and chills opponents who hit you, slowing their attack and movement speed (6 sec)
(only allowed one Cloak at a time)
  - 97_+_5/sec Instant

Level 24

AlphaIconNameDescription-EnduranceEnergyCast
Working
Regress II Hate reduction spell   - 43 Instant

Level 26

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Storms I Area of effect chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Deadly Shot III Ranged attack   - 87 Instant
Working
Intercept III Intercept melee attack with a root (8 sec)   22 - Instant
Working
Panther Talisman Self buff which increases max endurance and health, as well as granting health regen regen
(only allowed one Talisman at a time)
  - - Instant
Working
Parry II Parry next attack   10 - Instant
Working
Poison Shot I Damge over time ranged attack (20 sec)   - 96 Instant
Working
Regrowth II Healing spell with addtional healing over time (12 sec)   - 149 3.0
Working
Windsong III Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant

Level 28

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade Shroud II Self buff which increases your parry (14 sec)   - 42 Instant
Working
Calm Creature Lull spell
(only usable on Fey & Creatures)
- - - 2.0
Working
Entangle II Root spell that deals damage over time (28 sec)   - 174 Instant
Unscripted
Nature's Remedy II Cure disease & poison   - - 2.0
Working
Splitting Arrow II Targeted area of effect ranged attack hitting up to 6 opponents   - 89 Instant
Working
Sweeping Strike III Frontal cone melee attack   21 - Instant
Working
Tame II Short duration charm only usable on creatures (75 sec)   - 149 2.0

Level 30

AlphaIconNameDescription-EnduranceEnergyCast
Working
Arrow of the Sun I Chain ranged attack
(only available after landing a ranged critical hit)
  - 37 Instant
Working
Blade of the Equinox III Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Blade of the Solstice I Chain melee attack
(only available after performing Blade of the Equinox)
  10 - Instant
Working
Blade of Winter IV Melee attack   20 - Instant
Working
Cripple III Melee attack with damage debuff and Stance Push   22 - Instant
Working
Crippling Shot III Ranged attack with damage debuff and Stance Push   - 149 Instant
Working
Critical Shot III Powerful ranged attack, additional damage while hidden   - 142 Instant
Working
Dawn Arrow III Chain ranged attack
(only available after landing a ranged critical hit)
  - 38 Instant
Working
Destructive Swarm I Damage over time spell (32 sec) - 145 Instant
Working
Entangling Web III Snare spell (45 sec)   - 126 1.0
Working
Favor of the Swift IV TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Fleetblade II Melee attack with increased chance to crit   15 - Instant
Working
Shocking Arrow III Ranged attack with a chance to stun (3 sec)   - 107 Instant
Working
Thorn Cloak III Self only damage shield and AC
(only allowed one Cloak at a time)
  - - Instant

Level 32

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Summer IV Melee attack, addtional damage if flanking opponent   28 - Instant
Working
Ferocity III Self buff which increases damage and endurance regen (30 sec)   - 166 Instant
Working
Grasp of Earth II Root spell (45 sec)   - 54 2.0
Working
Hawk Talisman Self buff which increases ranged damage and ranged crit chance
(only allowed one Talisman at a time)
  - - Instant
Working
Intercept IV Intercept melee attack with a root (9 sec)   22 - Instant
Working
Rancor III Counterattack which grants a group damage buff (30 sec)
(only available after parrying)
  10 - Instant
Working
Winter Cloak II Self only buff which increases Cold resist and chills opponents who hit you, slowing their attack and movement speed (6 sec)
(only allowed one Cloak at a time)
  - 126_+_4/sec Instant

Level 34

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Storms II Area of effect chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Debilitating Shot I Ranged attack which slows attack and cast speed for 10 attacks/casts   - - Instant
Working
Dusk Arrow I Chain damage over time ranged attack which snares (36 sec)
(only available after landing a ranged critical hit)
  - 42 Instant
Working
Envenomed Strike I Melee attack with addtional damage over time (10 sec)   20 - Instant
Working
Poison Shot II Damge over time ranged attack (20 sec)   - 118 Instant
Working
Regress III Hate reduction spell   - 56 Instant
Working
Regrowth III Healing spell with addtional healing over time (12 sec)   - 184 3.0
Working
Stunning Shot I Ranged attack which stuns your opponent (3 sec)   - 221 Instant

Level 36

AlphaIconNameDescription-EnduranceEnergyCast
Working
Destructive Swarm II Damage over time spell (32 sec) - 169 Instant
Working
Windsong IV Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant

Level 38

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of the Equinox IV Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Dawn Arrow IV Chain ranged attack
(only available after landing a ranged critical hit)
  - 46 Instant
Working
Deadly Shot IV Ranged attack   - 117 Instant
Working
Entangle III Root spell that deals damage over time (28 sec)   - 222 Instant
Working
Fleetblade III Melee attack with increased chance to crit   15 - Instant
Working
Intercept V Intercept melee attack with a root (9 sec)   22 - Instant
Unscripted
Nature's Remedy III Cure greater disease & poison   - - 2.0
Working
Scare Creature I Fear spell only usable on creatures (15 sec)   - 126 2.0
Working
Shocking Arrow IV Ranged attack with a chance to stun (3 sec)   - 130 Instant
Working
Splitting Arrow III Targeted area of effect ranged attack hitting up to 6 opponents   - 114 Instant
Working
Summer Cloak Self buff which increases Fire resist and Health Regen, as well as a chance to proc an additional STR and DEX buff
(only allowed one Cloak at a time)
  - 105_+_3/sec Instant
Working
Wind Talisman Self buff which increases melee damage and crit chance
(only allowed one Talisman at a time)
(learned ability)
  - - Instant

Level 40

AlphaIconNameDescription-EnduranceEnergyCast
Working
Arrow of the Sun II Chain ranged attack
(only available after landing a ranged critical hit)
  - 46 Instant
Working
Blade of the Solstice II Chain melee attack
(only available after performing Blade of the Equinox)
  10 - Instant
Working
Blade of Winter V Melee attack   20 - Instant
Working
Cripple IV Melee attack with damage debuff and Stance Push   22 - Instant
Working
Crippling Shot IV Ranged attack with damage debuff and Stance Push   - 188 Instant
Working
Critical Shot IV Powerful ranged attack, additional damage while hidden   - 179 Instant
Working
Entangling Web IV Snare spell (50 sec)   - 161 1.0
Working
Favor of the Swift V TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Sweeping Strike IV Frontal cone melee attack   21 - Instant

Level 42

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Storms III Area of effect chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Blade of Summer V Melee attack, addtional damage if flanking opponent   28 - Instant
Working
Blade Shroud III Self buff which increases your parry (16 sec)   - 60 Instant
Working
Destructive Swarm III Damage over time spell (32 sec) - 193 Instant
Working
Dusk Arrow II Chain damage over time ranged attack which snares (36 sec)
(only available after landing a ranged critical hit)
  - 50 Instant
Working
Envenomed Strike II Melee attack with addtional damage over time (10 sec)   20 - Instant
Working
Ferocity IV Self buff which increases damage and endurance regen (30 sec)   - 207 Instant
Working
Grasp of Earth III Root spell (50 sec)   - 67 2.0
Working
Hurricane I Area of effect chain melee attack
(only available after performing Blade of the Storms)
  10 - Instant
Working
Poison Shot III Damge over time ranged attack (20 sec)   - 141 Instant
Working
Regrowth IV Healing spell with addtional healing over time (12 sec)   - 220 3.0
Working
Thorn Cloak IV Self only damage shield and AC
(only allowed one Cloak at a time)
  - - Instant
Working
Winter Cloak III Self only buff which increases Cold resist and chills opponents who hit you, slowing their attack and movement speed (6 sec)
(only allowed one Cloak at a time)
  - 155_+_2/sec Instant

Level 44

AlphaIconNameDescription-EnduranceEnergyCast
Working
Debilitating Shot II Ranged attack which slows attack and cast speed for 10 attacks/casts   - 150 Instant
Working
Intercept VI Intercept melee attack with a root (9 sec)   22 - Instant
Working
Rancor IV Counterattack which grants a group damage buff (30 sec)
(only available after parrying)
  10 - Instant
Working
Regress IV Hate reduction spell   - 70 Instant
Working
Stunning Shot II Ranged attack which stuns your opponent (4 sec)   - 274 Instant
Working
Tame III Short duration charm only usable on creatures (85 sec)   - 176 2.0

Level 46

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of the Equinox V Chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Dawn Arrow V Chain ranged attack
(only available after landing a ranged critical hit)
  - 54 Instant
Working
Fleetblade IV Melee attack with increased chance to crit   15 - Instant
Working
Parry III Parry next attack   10 - Instant
Working
Shocking Arrow V Ranged attack with a chance to stun (3 sec)   - 153 Instant

Level 48

AlphaIconNameDescription-EnduranceEnergyCast
Working
Blade of Winter VI Melee attack   20 - Instant
Working
Destructive Swarm VI Damage over time spell (32 sec) - 214 Instant
Working
Entangle IV Root spell that deals damage over time (28 sec)   - 256 Instant
Working
Scare Creature II Fear spell only usable on creatures (20 sec)   - 155 2.0
Working
Splitting Arrow IV Targeted area of effect ranged attack hitting up to 6 opponents   - 139 Instant

Level 50

AlphaIconNameDescription-EnduranceEnergyCast
Working
Arrow of the Sun III Chain ranged attack
(only available after landing a ranged critical hit)
  - 51 Instant
Working
Blade of Storms IV Area of effect chain melee attack
(only available after landing a melee critical hit)
  10 - Instant
Working
Blade of the Solstice III Chain melee attack
(only available after performing Blade of the Equinox)
  10 - Instant
Working
Cripple V Melee attack with damage debuff and Stance Push   22 - Instant
Working
Crippling Shot V Ranged attack with damage debuff and Stance Push   - 208 Instant
Working
Critical Shot V Powerful ranged attack, additional damage while hidden   - 198 Instant
Working
Deadly Shot V Ranged attack   - 132 Instant
Working
Dusk Arrow III Chain damage over time ranged attack which snares (36 sec)
(only available after landing a ranged critical hit)
  - 54 Instant
Working
Entangling Web V Snare spell (55 sec)   - 176 1.0
Working
Envenomed Strike III Melee attack with addtional damage over time (10 sec)   20 - Instant
Working
Favor of the Swift VI TGB: CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed   - - Instant
Working
Hurricane II Area of effect chain melee attack
(only available after performing Blade of the Storms)
  10 - Instant
Working
Intercept VII Intercept melee attack with a root (10 sec)   22 - Instant
Working
Poison Shot IV Damge over time ranged attack (20 sec)   - 153 Instant
Working
Regrowth V Healing spell with addtional healing over time (12 sec)   - 238 3.0

Combo Moves

Similar to Disciple's Endowments, Rangers gain additional hidden spells/buffs through executing abilities in a specific order. To make a combo the moves must be pressed within 8 seconds of each other. It does not matter if the move lands a hit or not.

Icon Name Description Chain
Icon407.png Freeze Freeze your opponent (2 sec) Blade of Winter -> Blade of Winter
Icon645.png Deadeye Next ranged attack has 100% crit chance Deadly Shot -> Deadly Shot
Icon617.png Whisper of the Wind Increases the power of your next Windsong Blade of Summer -> Fleetblade
Icon616.png Swelter Damage over time (40 sec) Cripple -> Blade of Winter -> Blade of Summer
Icon438.png Sidesplit Flanks opponent, dealing damage Blade of Summer -> Envenomed Strike

Learned Abilities

Some Ranger abilties are not taught by a trainer but instead are learned from fighting specific mobs in the world.

Wind Talisman: (Lvl 38)

Respite: (Lvl 46)

Feral Strike: (Lvl 36)

Fletching

1. Opening your Abilities window (Default is P)
2. Click the Crafting Tab (Bottom)
3. Click the Assembly Tab (Top)
4. Select 'Ranger' from the drop down box
5. Select the arrow recipe from the list at the bottom

Once the ranger obtains the Forage ability, he/she can start to collect the items to make ranger arrows. These arrows can only be used by the ranger class. The arrows have three components: Arrowhead, Shaft, and the Fletching.

Arrow & Bolt Recipes
Lvl 10 Crude Warden's Arrow
1x Flimsy Reed
1x Pristine Chicken Feather
1x Jagged Rock
Crude Warden's Bolt
1x Flimsy Reed
1x Pristine Chicken Feather
1x Jagged Rock
Lvl 20 Plain Warden's Arrow
1x Straight Stick
1x Hawk Feather
1x Sharpened Obsidian
Plain Warden's Bolt
1x Straight Stick
1x Hawk Feather
1x Sharpened Obsidian
Lvl 30 Polished Warden's Arrow
1x Hollow Bird Bone
1x Cockatrice Feather
1x Viper Fang
Polished Warden's Bolt
1x Hollow Bird Bone
1x Cockatrice Feather
1x Viper Fang
Lvl 40 Honed Warden's Arrow
1x Brownie Walking Stick
1x Roc Feather
1x Meteorite Shard
Honed Warden's Bolt
1x Brownie Walking Stick
1x Roc Feather
1x Meteorite Shard
Lvl 50 Precision Warden's Arrow
1x Treant Finger
1x Phoenix Feather
1x Wyvern Stinger
Precision Warden's Bolt
1x Treant Finger
1x Phoenix Feather
1x Wyvern Stinger

Pets

Needs more info

Skills

Wield Types Weapon Types Weapon Specialization
Dual Wield One-handed Piercing Spear & Javelin
One-handed Wielding One-handed Blunt Bow
Ranged Wielding One-handed Slashing Crossbow
Hand to Hand Axe
Thrown Dagger & Knife
Archery Thrown Daggers
Thrown Axes
Longsword
Hammer
Mace
Short Sword
Club


Perception and Concealment Combat Spell Schools
Awareness Dodge Alteration
Combat Awareness Parry Conjuration
Detection Evocation
Tactic Recognition
Sneak
Hide


General
Fishing

BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior