Sorcerers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Sorcerer's arsenal is among the most powerful of any class but this power comes at a cost. Sorcerers lack many spells that do much more then do damage which means that while Sorcerers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Sorcerer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Sorcerer is fond of taking dirt naps.
Some stances may not currently be scripted properly
The Sorcerer can focus on a particular element gaining benifits from each:
|Grants you a free spell every 20 sec||1|
|Grants you a critical strike every 20 sec||1|
|Working||Taqmir's Bolt I||Direct damage spell (61-67 dmg) and restores 5-10 energy over 10 sec||33||2.0|
|Working||Force Barrier I||Self only AC buff, with rune and stun components every 30 sec||49||Instant|
|Working||Seradon's Mantle of Perception I||TGB: INT, elementals resists, spell identification||Instant|
|Working||Frostbite I||Direct damage spell with snare (8 sec)||-||31||Instant|
|Working||Char I||Direct damage spell (152-163 dmg) and 92-100 damage over 4 sec||82||Instant|
|Unscripted||Color Spray I||Frontal cone 4 sec mesmerize||22||Instant|
|Working||Shocking Grasp I||Direct damage spell (119-127 dmg) and restores 5-10 energy over 10 sec||40||10||Instant|
|Working||Taqmir's Bolt II||Direct damage spell (183-196 dmg) and restores 5-10 energy over 10 sec||57||2.0|
|Working||Energy Rift I||Area of effect spell (228-242 dmg) and restores 5 -10 energy over 10 sec||30||171||Instant|
|Working||Conjure Quartz Focus||Summons a consumable which grants INT, WIS, and See Invis||191||3.0|
|Working||Force Barrier II||Self only AC buff, with rune and stun components every 30 sec||132||Instant|
|Working||Frostbite II||Snare for 70% (8 sec) with a 106-114 DD||65||Instant|
|Unscripted||Mimic I||Finishing spell that takes the last spell you used and instantly casts it again with greater power||79||Instant|
|Working||Planar Gateway||Group evacuate||100||6.0|
|Working||Seradon's Mantle of Perception II||TGB: INT, elementals resists, spell identification||Instant|
This section needs verification
Some Sorcerer abilties are not taught by a trainer but instead are quested or learned from fighting specific mobs in the world.
- The Vault of the Hidden (Jathred'sTwist)
Can be learned from the Golems (near the top) and the Enslaved Somethings (toward the bottom).
- Graystone - banshees & Valkyre Ghosts, Blessing Two area
- Flordiel / Vsurog Moor? - 2 Dot lvl 46 Beholder type mob (Fen Watcher)
- Vol Tuniel - Rotblood Alchemists
- River Palace, Area: Inside the Palace - Orphenean Spellbinder
- Rahz Inkur - sorcerer mobs or pyrelords around the oracles tower.
|Wield Types||Weapon Types||Weapon Specialization|
|Hand to Hand|
|Perception and Concealment||Combat||Spell Schools|