Sorcerer

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Description

Sorcerer.png

Sorcerers are masters of fire and arcane using their control of magic to do massive damage to their enemies. The Sorcerer's arsenal is among the most powerful of any class but this power comes at a cost. Sorcerers lack many spells that do much more then do damage which means that while Sorcerers may bring the ability to do a lot of damage to a group they bring very little else. In order to be a successful Sorcerer players must take advantage of the range of their spells to keep their enemies far away from themselves unless the Sorcerer is fond of taking dirt naps.

Sorcerer Abilities

Stances

Some stances may not currently be scripted properly

The Sorcerer can focus on a particular element gaining benifits from each:

Stance Effect Level
Icon5016.png

Icy Focus

Grants you a free spell every 20 sec 1
Icon5012.png

Fiery Intensity

Grants you a critical strike every 20 sec 1

Level 1


AlphaIconNameDescription-EnduranceEnergyCast
Working
Taqmir's Bolt I Direct damage spell (61-67 dmg) and restores 5-10 energy over 10 sec   33 2.0
Working
Force Barrier I Self only AC buff, with rune and stun components every 30 sec   49 Instant
Working
Seradon's Mantle of Perception I TGB: INT, elementals resists, spell identification   Instant

Level 2

AlphaIconNameDescription-EnduranceEnergyCast
Working
Frostbite I Direct damage spell with snare (8 sec)   - 31 Instant

Level 4


AlphaIconNameDescription-EnduranceEnergyCast
Working
Char I Direct damage spell (152-163 dmg) and 92-100 damage over 4 sec   82 Instant
Unscripted
Color Spray I Frontal cone 4 sec mesmerize   22 Instant

Level 6


AlphaIconNameDescription-EnduranceEnergyCast
Working
Shocking Grasp I Direct damage spell (119-127 dmg) and restores 5-10 energy over 10 sec   40 10 Instant
Working
Taqmir's Bolt II Direct damage spell (183-196 dmg) and restores 5-10 energy over 10 sec   57 2.0

Level 8


AlphaIconNameDescription-EnduranceEnergyCast
Working
Energy Rift I Area of effect spell (228-242 dmg) and restores 5 -10 energy over 10 sec   30 171 Instant

Level 10


AlphaIconNameDescription-EnduranceEnergyCast
Working
Conjure Quartz Focus Summons a consumable which grants INT, WIS, and See Invis   191 3.0
Working
Disperse Counterspell   133 Instant
Working
Force Barrier II Self only AC buff, with rune and stun components every 30 sec   132 Instant
Working
Frostbite II Snare for 70% (8 sec) with a 106-114 DD   65 Instant
Unscripted
Mimic I Finishing spell that takes the last spell you used and instantly casts it again with greater power   79 Instant
Working
Planar Gateway Group evacuate   100 6.0
Working
Seradon's Mantle of Perception II TGB: INT, elementals resists, spell identification   Instant

Learned Abilities

This section needs verification

Some Sorcerer abilties are not taught by a trainer but instead are quested or learned from fighting specific mobs in the world.

Amplify Destruction:

  • The Vault of the Hidden (Jathred'sTwist)

Can be learned from the Golems (near the top) and the Enslaved Somethings (toward the bottom).

  • Graystone - banshees & Valkyre Ghosts, Blessing Two area
  • Flordiel / Vsurog Moor? - 2 Dot lvl 46 Beholder type mob (Fen Watcher)

Amplify Celerity:

  • Vol Tuniel - Rotblood Alchemists
  • River Palace, Area: Inside the Palace - Orphenean Spellbinder

Chromatic Halo:

  • Rahz Inkur - sorcerer mobs or pyrelords around the oracles tower.

Skills

Wield Types Weapon Types Weapon Specialization
One-handed Two-handed Blunt N/A
Two-handed One-handed Blunt
One-handed Piercing
Hand to Hand


Perception and Concealment Combat Spell Schools
Awareness Dodge Conjuration
Combat Awareness Evocation
Detection Alteration
Spell Identification
Counterspelling


General
Fishing


BardBlood MageClericDiscipleDread KnightDruidMonkNecromancerPaladinPsionicistRangerRogueShamanSorcererWarrior