Difference between revisions of "Attributes"
(→Wisdom) |
|||
Line 39: | Line 39: | ||
*Increases chance to counter opponents spells | *Increases chance to counter opponents spells | ||
==Starting Attributes== | |||
A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes. | A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes. |
Revision as of 20:56, 13 September 2020
Adventuring Attributes
Strength
- Increases melee damage bonus with an average speed weapon (before mitigation)
Constitution
- Increases hit point pool
- Increases all resistances
Dexterity
- Increases critical hit bonus
- Increases ranged damage bonus with an average speed weapon
- Increases chance to dodge an attack
- Increases chance to parry an attack
- Increases chance to completely resist a spall
- Increases change to successfully defendwith a defensive ability
- Increases change to successfully recognize and react to enemy abilities
Vitality
- Increases healing effectiveness
- Increases bonus to in-combat health regeneration
- Increases per second energy regeneration per second
- Increases bonus to unmounted movement speed
Intelligence
- Increases spell damage average
- Increases chance to identify spells and recognize tactics
- Increases chance to detect opponents and perceive what they are doing in combat
- Increases chance to counter opponents spells
- Increases chance to prevent opponents from counter your spells
Wisdom
- Increases spell critical hit bonus
- Increases energy pool
- Increases chance to identify spells and recognize tactics
- Increases chance to detect opponents and perceive what they are doing in combat
- Increases chance to counter opponents spells
Starting Attributes
A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes.
Attributes at level 1 for each class:
Class | STR | CON | DEX | VIT | WIS | INT | |
---|---|---|---|---|---|---|---|
Bard | 40 | 40 | 45 | 35 | 25 | 25 | |
Blood Mage | 25 | 30 | 255 | 35 | 50 | 45 | |
Cleric | 35 | 30 | 25 | 35 | 50 | 35 | |
Disciple | 35 | 30 | 25 | 35 | 50 | 35 | |
Dread Knight | 35 | 50 | 40 | 35 | 25 | 25 | |
Druid | 30 | 25 | 20 | 35 | 50 | 50 | |
Monk | 40 | 40 | 45 | 35 | 25 | 25 | |
Necromancer | 30 | 25 | 20 | 35 | 50 | 50 | |
Paladin | 35 | 50 | 40 | 35 | 25 | 25 | |
Psionicist | 30 | 25 | 20 | 35 | 50 | 50 | |
Ranger | 40 | 40 | 45 | 35 | 25 | 25 | |
Rogue | 40 | 40 | 45 | 35 | 25 | 25 | |
Shaman | 30 | 30 | 25 | 35 | 50 | 40 | |
Sorcerer | 30 | 25 | 20 | 35 | 50 | 50 | |
Warrior | 35 | 50 | 40 | 35 | 25 | 25 |
_________________________________________________________________________________________
Earning Attribute Points
Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows:
- 1 point is allocated to each attribute (total of 6 points).
- 4 points are automatically allocated based on your race (see below).
- 10 points are awarded to your Attribute Points pool to be manually allocated as you wish (2 points per 20% of level).
Racial attribute increases per level:
Race | STR | CON | DEX | VIT | WIS | INT | |
---|---|---|---|---|---|---|---|
Dark Elf | 0 | 0 | 1 | 0 | 1 | 2 | |
Dwarf | 0 | 3 | 0 | 0 | 1 | 0 | |
Gnome | 0 | 1 | 0 | 0 | 0 | 3 | |
Goblin | 0 | 0 | 0 | 3 | 0 | 1 | |
Half Elf | 0 | 0 | 1 | 1 | 0 | 2 | |
Halfling | 0 | 0 | 3 | 0 | 1 | 0 | |
High Elf | 0 | 0 | 0 | 0 | 3 | 1 | |
Kojani Human | 0 | 0 | 0 | 0 | 0 | 0 | |
Kurashasa | 0 | 2 | 0 | 0 | 0 | 2 | |
L. Giant | 3 | 1 | 0 | 0 | 0 | 0 | |
Mordebi Human | 0 | 0 | 0 | 0 | 0 | 0 | |
Orc | 2 | 2 | 0 | 0 | 0 | 0 | |
Qaliathari Human | 0 | 0 | 0 | 0 | 0 | 0 | |
Raki | 0 | 0 | 1 | 2 | 0 | 1 | |
Thestran Human | 0 | 0 | 0 | 0 | 0 | 0 | |
Varanjar | 2 | 1 | 0 | 0 | 1 | 0 | |
Varanthari | 2 | 1 | 0 | 0 | 1 | 0 | |
Vulmane | 1 | 0 | 1 | 0 | 2 | 0 | |
Wood Elf | 0 | 0 | 2 | 2 | 0 | 0 |
_________________________________________________________________________________________
Attribute Caps
All of the attributes are capped by your adventuring level. Attribute caps equate to 18 times your level.
Attribute maximums for points gained per level are 4 per stat (5 if human) plus your racial inheritance.
Race | STR | CON | DEX | VIT | WIS | INT | |
---|---|---|---|---|---|---|---|
Dark Elf | 4 | 4 | 5 | 4 | 5 | 6 | |
Dwarf | 4 | 7 | 4 | 4 | 5 | 4 | |
Gnome | 4 | 5 | 4 | 4 | 4 | 7 | |
Goblin | 4 | 4 | 4 | 7 | 4 | 5 | |
Half Elf | 4 | 4 | 5 | 5 | 4 | 6 | |
Halfling | 4 | 4 | 7 | 4 | 5 | 4 | |
High Elf | 4 | 4 | 4 | 4 | 7 | 5 | |
Kojani Human | 5 | 5 | 5 | 5 | 5 | 5 | |
Kurashasa | 4 | 6 | 4 | 4 | 4 | 6 | |
Lesser Giant | 7 | 5 | 4 | 4 | 4 | 4 | |
Mordebi Human | 5 | 5 | 5 | 5 | 5 | 5 | |
Orc | 6 | 6 | 4 | 4 | 4 | 4 | |
Qaliathari Human | 5 | 5 | 5 | 5 | 5 | 5 | |
Raki | 4 | 4 | 5 | 6 | 4 | 5 | |
Thestran Human | 5 | 5 | 5 | 5 | 5 | 5 | |
Varanjar | 5 | 6 | 4 | 4 | 5 | 4 | |
Varanthari | 5 | 6 | 4 | 4 | 5 | 4 | |
Vulmane | 5 | 4 | 5 | 4 | 6 | 4 | |
Wood Elf | 4 | 4 | 6 | 6 | 4 | 4 |
Reallocating Attribute Points
For a small (but steadily increasing) fee, you can re-allocate your adventuring attribute points at an Adventuring Assigner in any major city.