Difference between revisions of "Attributes"
(43 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== | == Primary Attributes== | ||
===Strength=== | === Strength (STR) === | ||
*Increases melee damage bonus with an average speed weapon (before mitigation) | *Increases melee damage bonus with an average speed weapon (before mitigation) | ||
===Constitution=== | === Constitution (CON) === | ||
*Increases hit point pool | *Increases hit point pool | ||
*Increases all resistances | *Increases all resistances | ||
===Dexterity=== | === Dexterity (DEX) === | ||
*Increases critical hit bonus | *Increases critical hit bonus | ||
*Increases ranged damage bonus with an average speed weapon | *Increases ranged damage bonus with an average speed weapon | ||
Line 17: | Line 17: | ||
*Increases change to successfully recognize and react to enemy abilities | *Increases change to successfully recognize and react to enemy abilities | ||
===Vitality=== | === Vitality (VIT) === | ||
*Increases healing effectiveness | *Increases healing effectiveness | ||
*Increases bonus to in-combat health regeneration | *Increases bonus to in-combat health regeneration | ||
Line 23: | Line 23: | ||
*Increases bonus to unmounted movement speed | *Increases bonus to unmounted movement speed | ||
=== Intelligence (INT) === | |||
===Intelligence=== | |||
*Increases spell damage average | *Increases spell damage average | ||
*Increases chance to identify spells and recognize tactics | *Increases chance to identify spells and recognize tactics | ||
Line 31: | Line 30: | ||
*Increases chance to prevent opponents from counter your spells | *Increases chance to prevent opponents from counter your spells | ||
=== Wisdom (WIS) === | |||
===Wisdom=== | |||
*Increases spell critical hit bonus | *Increases spell critical hit bonus | ||
*Increases energy pool | *Increases energy pool | ||
Line 39: | Line 37: | ||
*Increases chance to counter opponents spells | *Increases chance to counter opponents spells | ||
A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes | |||
==== <u>Starting Attributes</u> ==== | |||
A character's starting attributes are dependent on his or her class. <b>Race has no effect on starting attributes!</b> | |||
Attributes at level 1 for each class: | Attributes at level 1 for each class: | ||
{| | {|class="wikitable sortable" | ||
!Class !! STR !! CON !! DEX !! VIT !!WIS !! INT | !style="background-color: #EBDECA;"|Class !! style="background-color: #EBDECA;"|STR !! style="background-color: #EBDECA;"|CON !! style="background-color: #EBDECA;"|DEX !! style="background-color: #EBDECA;"|VIT !! style="background-color: #EBDECA;"|WIS !! style="background-color: #EBDECA;"|INT | ||
|- | |- | ||
|[[Bard]] || 40 || 40 || 45 || 35 || 25 || 25 | |[[Bard]] ||align="center" | 40 ||align="center" | 40 ||align="center" | 45 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Blood Mage]] || 25 || 30 || 255 || 35 || 50 || 45 | |[[Blood Mage]] ||align="center" | 25 ||align="center" | 30 ||align="center" | 255 ||align="center" | 35 ||align="center" | 50 ||align="center" | 45 | ||
|- | |- | ||
|[[Cleric]] || 35 || 30 || 25 || 35 || 50 || 35 | |[[Cleric]] ||align="center" | 35 ||align="center" | 30 ||align="center" | 25 ||align="center" | 35 ||align="center" | 50 ||align="center" | 35 | ||
|- | |- | ||
|[[Disciple]] || 35 || 30 || 25 || 35 || 50 || 35 | |[[Disciple]] ||align="center" | 35 ||align="center" | 30 ||align="center" | 25 ||align="center" | 35 ||align="center" | 50 ||align="center" | 35 | ||
|- | |- | ||
|[[Dread Knight]] || 35 || 50 || 40 || 35 || 25 || 25 | |[[Dread Knight]] ||align="center" | 35 ||align="center" | 50 ||align="center" | 40 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Druid]] || 30 || 25 || 20 || 35 || 50 || 50 | |[[Druid]] ||align="center" | 30 ||align="center" | 25 ||align="center" | 20 ||align="center" | 35 ||align="center" | 50 ||align="center" | 50 | ||
|- | |- | ||
|[[Monk]] || 40 || 40 || 45 || 35 || 25 || 25 | |[[Monk]] ||align="center" | 40 ||align="center" | 40 ||align="center" | 45 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Necromancer]] || 30 || 25 || 20 || 35 || 50 || 50 | |[[Necromancer]] ||align="center" | 30 ||align="center" | 25 ||align="center" | 20 ||align="center" | 35 ||align="center" | 50 ||align="center" | 50 | ||
|- | |- | ||
|[[Paladin]] || 35 || 50 || 40 || 35 || 25 || 25 | |[[Paladin]] ||align="center" | 35 ||align="center" | 50 ||align="center" | 40 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Psionicist]] || 30 || 25 || 20 || 35 || 50 || 50 | |[[Psionicist]] ||align="center" | 30 ||align="center" | 25 ||align="center" | 20 ||align="center" | 35 ||align="center" | 50 ||align="center" | 50 | ||
|- | |- | ||
|[[Ranger]] || 40 || 40 || 45 || 35 || 25 || 25 | |[[Ranger]] ||align="center" | 40 ||align="center" | 40 ||align="center" | 45 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Rogue]] || 40 || 40 || 45 || 35 || 25 || 25 | |[[Rogue]] ||align="center" | 40 ||align="center" | 40 ||align="center" | 45 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|- | |- | ||
|[[Shaman]] || 30 || 30 || 25 || 35 || 50 || 40 | |[[Shaman]] ||align="center" | 30 ||align="center" | 30 ||align="center" | 25 ||align="center" | 35 ||align="center" | 50 ||align="center" | 40 | ||
|- | |- | ||
|[[Sorcerer]] || 30 || 25 || 20 || 35 || 50 || 50 | |[[Sorcerer]] ||align="center" | 30 ||align="center" | 25 ||align="center" | 20 ||align="center" | 35 ||align="center" | 50 ||align="center" | 50 | ||
|- | |- | ||
|[[Warrior]] || 35 || 50 || 40 || 35 || 25 || 25 | |[[Warrior]] ||align="center" | 35 ||align="center" | 50 ||align="center" | 40 ||align="center" | 35 ||align="center" | 25 ||align="center" | 25 | ||
|} | |} | ||
==Earning Attribute Points== | ==== <u>Earning Attribute Points</u> ==== | ||
Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows: | Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows: | ||
Line 90: | Line 92: | ||
Racial attribute increases per level: | Racial attribute increases per level: | ||
{| | {|class="wikitable sortable" | ||
!Race !! STR !! CON !! DEX !! VIT !! WIS !! | !style="background-color: #EBDECA;"|Race !! style="background-color: #EBDECA;"|STR !! style="background-color: #EBDECA;"|CON !! style="background-color: #EBDECA;"|DEX !! style="background-color: #EBDECA;"|VIT !! style="background-color: #EBDECA;"|WIS !! style="background-color: #EBDECA;"|INT | ||
|- | |- | ||
|[[ | |[[Dark Elf]] ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | ||align="center" | 1 ||align="center" | 2 | ||
|- | |- | ||
|[[ | |[[Dwarf]] ||align="center" | ||align="center" | 3 ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | | ||
|- | |- | ||
|[[ | |[[Gnome]] ||align="center" | ||align="center" | 1 ||align="center" | ||align="center" | ||align="center" | ||align="center" | 3 | ||
|- | |- | ||
|[[ | |[[Goblin]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | 3 ||align="center" | ||align="center" | 1 | ||
|- | |- | ||
|[[ | |[[Half Elf]] ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | 1 ||align="center" | ||align="center" | 2 | ||
|- | |- | ||
|[[ | |[[Halfling]] ||align="center" | ||align="center" | ||align="center" | 3 ||align="center" | ||align="center" | 1 ||align="center" | | ||
|- | |- | ||
|[[ | |[[High Elf]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | 3 ||align="center" | 1 | ||
|- | |- | ||
|[[ | |[[Kojani Human]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |- | ||
|[[ | |[[Kurashasa]] ||align="center" | ||align="center" | 2 ||align="center" | ||align="center" | ||align="center" | ||align="center" | 2 | ||
|- | |- | ||
|[[ | |[[Lesser Giant|L. Giant]] ||align="center" | 3 ||align="center" | 1 ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |- | ||
|[[ | |[[Mordebi Human]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |- | ||
|[[ | |[[Orc]] ||align="center" | 2 ||align="center" | 2 ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |- | ||
|[[Raki]] || | |[[Qaliathari Human]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |||
|[[Raki]] ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | 2 ||align="center" | ||align="center" | 1 | |||
|- | |- | ||
|[[Thestran Human]] || | |[[Thestran Human]] ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | ||align="center" | | ||
|- | |- | ||
|[[Varanjar]] || 2 || 1 || | |[[Varanjar]] ||align="center" | 2 ||align="center" | 1 ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | | ||
|- | |- | ||
|[[Varanthari]] || 2 || | |[[Varanthari]] ||align="center" | 1 ||align="center" | 2 ||align="center" | ||align="center" | ||align="center" | 1 ||align="center" | | ||
|- | |- | ||
|[[Vulmane]] || 1 || | |[[Vulmane]] ||align="center" | 1 ||align="center" | ||align="center" | 1 ||align="center" | ||align="center" | 2 ||align="center" | | ||
|- | |- | ||
|[[Wood Elf]] || | |[[Wood Elf]] ||align="center" | ||align="center" | ||align="center" | 2 ||align="center" | 2 ||align="center" | ||align="center" | | ||
|} | |} | ||
==== <u>Attribute Caps</u> ==== | |||
==Attribute Caps== | |||
All of the attributes are capped by your adventuring level. Attribute caps equate to 18 times your level. | All of the attributes are capped by your adventuring level. Attribute caps equate to 18 times your level. | ||
Line 139: | Line 140: | ||
Attribute maximums for points gained per level are 4 per stat (5 if human) plus your racial inheritance. | Attribute maximums for points gained per level are 4 per stat (5 if human) plus your racial inheritance. | ||
{| | {|class="wikitable sortable" | ||
!Race !! STR !! CON !! DEX !! VIT !! WIS !! INT | !style="background-color: #EBDECA;"|Race !! style="background-color: #EBDECA;"|STR !! style="background-color: #EBDECA;"|CON !! style="background-color: #EBDECA;"|DEX !! style="background-color: #EBDECA;"|VIT !! style="background-color: #EBDECA;"|WIS !! style="background-color: #EBDECA;"|INT | ||
|- | |- | ||
|[[Dark Elf]] || 4 || 4 || 5 || 4 || 5 || 6 | |[[Dark Elf]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 ||align="center"| 5 ||align="center"| 6 | ||
|- | |- | ||
|[[Dwarf]] || 4 || 7 || 4 || 4 || 5 || 4 | |[[Dwarf]] ||align="center"| 4 ||align="center"| 7 ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 | ||
|- | |- | ||
|[[Gnome]] || 4 || 5 || 4 || 4 || 4 || 7 | |[[Gnome]] ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 7 | ||
|- | |- | ||
|[[Goblin]] || 4 || 4 || 4 || 7 || 4 || 5 | |[[Goblin]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 7 ||align="center"| 4 ||align="center"| 5 | ||
|- | |- | ||
|[[Half Elf]] || 4 || 4 || 5 || 5 || 4 || 6 | |[[Half Elf]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 5 ||align="center"| 4 ||align="center"| 6 | ||
|- | |- | ||
|[[Halfling]] || 4 || 4 || 7 || 4 || 5 || 4 | |[[Halfling]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 7 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 | ||
|- | |- | ||
|[[High Elf]] || 4 || 4 || 4 || 4 || 7 || 5 | |[[High Elf]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 7 ||align="center"| 5 | ||
|- | |- | ||
|[[Kojani Human]] || 5 || 5 || 5 || 5 || 5 || 5 | |[[Kojani Human]] ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 | ||
|- | |- | ||
|[[Kurashasa]] || 4 || 6 || 4 || 4 || 4 || 6 | |[[Kurashasa]] ||align="center"| 4 ||align="center"| 6 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 6 | ||
|- | |- | ||
|[[Lesser Giant]] || 7 || 5 || 4 || 4 || 4 || 4 | |[[Lesser Giant]] ||align="center"| 7 ||align="center"| 5 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 | ||
|- | |- | ||
|[[Mordebi Human]] || 5 || 5 || 5 || 5 || 5 || 5 | |[[Mordebi Human]] ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 | ||
|- | |- | ||
|[[Orc]] || 6 || 6 || 4 || 4 || 4 || 4 | |[[Orc]] ||align="center"| 6 ||align="center"| 6 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 ||align="center"| 4 | ||
|- | |- | ||
|[[Qaliathari Human]] || 5 || 5 || 5 || 5 || 5 || 5 | |[[Qaliathari Human]] ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 | ||
|- | |- | ||
|[[Raki]] || 4 || 4 || 5 || 6 || 4 || 5 | |[[Raki]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 6 ||align="center"| 4 ||align="center"| 5 | ||
|- | |- | ||
|[[Thestran Human]] || 5 || 5 || 5 || 5 || 5 || 5 | |[[Thestran Human]] ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 ||align="center"| 5 | ||
|- | |- | ||
|[[Varanjar]] || 5 || 6 || 4 || 4 || 5 || 4 | |[[Varanjar]] ||align="center"| 5 ||align="center"| 6 ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 | ||
|- | |- | ||
|[[Varanthari]] || 5 || 6 || 4 || 4 || 5 || 4 | |[[Varanthari]] ||align="center"| 5 ||align="center"| 6 ||align="center"| 4 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 | ||
|- | |- | ||
|[[Vulmane]] || 5 || 4 || 5 || 4 || 6 || 4 | |[[Vulmane]] ||align="center"| 5 ||align="center"| 4 ||align="center"| 5 ||align="center"| 4 ||align="center"| 6 ||align="center"| 4 | ||
|- | |- | ||
|[[Wood Elf]] || 4 || 4 || 6 || 6 || 4 || 4 | |[[Wood Elf]] ||align="center"| 4 ||align="center"| 4 ||align="center"| 6 ||align="center"| 6 ||align="center"| 4 ||align="center"| 4 | ||
|} | |} | ||
== Reallocating Attribute Points == | ==== <u>Reallocating Attribute Points</u> ==== | ||
For a small (but steadily increasing) fee, you can re-allocate your adventuring attribute points at an Adventuring Assigner in any major city. | For a small (but steadily increasing) fee, you can re-allocate your adventuring attribute points at an Adventuring Assigner in any major city. | ||
== Secondary Stats == | |||
=== Hit Points (HP) === | |||
Sometimes known as "health", a player's HP determines how much damage you can sustain before dying. | |||
Hit points can be increased directly through +HP gear, or indirectly through +CON gear, or temporarily through HP enhancing spells | |||
=== Endurance === | |||
A player's endurance pool determines how many melee attacks you can use. Endurance regenerates itself 20/5 sec, even during combat. | |||
=== Energy === | |||
A player's energy pool determines how many spells they can cast. Energy is increased directly through equipment, or indirectly through +WIS equipment. | |||
Note: Wisdom, NOT Intelligence, increases your energy pool even for mage classes and fighters, not just for priest classes. | |||
=== Defense === | |||
info needed | |||
=== Armor Class === | |||
info needed | |||
<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div> | <div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div> |
Revision as of 03:49, 3 September 2021
Primary Attributes
Strength (STR)
- Increases melee damage bonus with an average speed weapon (before mitigation)
Constitution (CON)
- Increases hit point pool
- Increases all resistances
Dexterity (DEX)
- Increases critical hit bonus
- Increases ranged damage bonus with an average speed weapon
- Increases chance to dodge an attack
- Increases chance to parry an attack
- Increases chance to completely resist a spall
- Increases change to successfully defendwith a defensive ability
- Increases change to successfully recognize and react to enemy abilities
Vitality (VIT)
- Increases healing effectiveness
- Increases bonus to in-combat health regeneration
- Increases per second energy regeneration per second
- Increases bonus to unmounted movement speed
Intelligence (INT)
- Increases spell damage average
- Increases chance to identify spells and recognize tactics
- Increases chance to detect opponents and perceive what they are doing in combat
- Increases chance to counter opponents spells
- Increases chance to prevent opponents from counter your spells
Wisdom (WIS)
- Increases spell critical hit bonus
- Increases energy pool
- Increases chance to identify spells and recognize tactics
- Increases chance to detect opponents and perceive what they are doing in combat
- Increases chance to counter opponents spells
Starting Attributes
A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes!
Attributes at level 1 for each class:
Class | STR | CON | DEX | VIT | WIS | INT |
---|---|---|---|---|---|---|
Bard | 40 | 40 | 45 | 35 | 25 | 25 |
Blood Mage | 25 | 30 | 255 | 35 | 50 | 45 |
Cleric | 35 | 30 | 25 | 35 | 50 | 35 |
Disciple | 35 | 30 | 25 | 35 | 50 | 35 |
Dread Knight | 35 | 50 | 40 | 35 | 25 | 25 |
Druid | 30 | 25 | 20 | 35 | 50 | 50 |
Monk | 40 | 40 | 45 | 35 | 25 | 25 |
Necromancer | 30 | 25 | 20 | 35 | 50 | 50 |
Paladin | 35 | 50 | 40 | 35 | 25 | 25 |
Psionicist | 30 | 25 | 20 | 35 | 50 | 50 |
Ranger | 40 | 40 | 45 | 35 | 25 | 25 |
Rogue | 40 | 40 | 45 | 35 | 25 | 25 |
Shaman | 30 | 30 | 25 | 35 | 50 | 40 |
Sorcerer | 30 | 25 | 20 | 35 | 50 | 50 |
Warrior | 35 | 50 | 40 | 35 | 25 | 25 |
Earning Attribute Points
Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows:
- 1 point is allocated to each attribute (total of 6 points).
- 4 points are automatically allocated based on your race (see below).
- 10 points are awarded to your Attribute Points pool to be manually allocated as you wish (2 points per 20% of level).
Racial attribute increases per level:
Race | STR | CON | DEX | VIT | WIS | INT |
---|---|---|---|---|---|---|
Dark Elf | 1 | 1 | 2 | |||
Dwarf | 3 | 1 | ||||
Gnome | 1 | 3 | ||||
Goblin | 3 | 1 | ||||
Half Elf | 1 | 1 | 2 | |||
Halfling | 3 | 1 | ||||
High Elf | 3 | 1 | ||||
Kojani Human | ||||||
Kurashasa | 2 | 2 | ||||
L. Giant | 3 | 1 | ||||
Mordebi Human | ||||||
Orc | 2 | 2 | ||||
Qaliathari Human | ||||||
Raki | 1 | 2 | 1 | |||
Thestran Human | ||||||
Varanjar | 2 | 1 | 1 | |||
Varanthari | 1 | 2 | 1 | |||
Vulmane | 1 | 1 | 2 | |||
Wood Elf | 2 | 2 |
Attribute Caps
All of the attributes are capped by your adventuring level. Attribute caps equate to 18 times your level.
Attribute maximums for points gained per level are 4 per stat (5 if human) plus your racial inheritance.
Race | STR | CON | DEX | VIT | WIS | INT |
---|---|---|---|---|---|---|
Dark Elf | 4 | 4 | 5 | 4 | 5 | 6 |
Dwarf | 4 | 7 | 4 | 4 | 5 | 4 |
Gnome | 4 | 5 | 4 | 4 | 4 | 7 |
Goblin | 4 | 4 | 4 | 7 | 4 | 5 |
Half Elf | 4 | 4 | 5 | 5 | 4 | 6 |
Halfling | 4 | 4 | 7 | 4 | 5 | 4 |
High Elf | 4 | 4 | 4 | 4 | 7 | 5 |
Kojani Human | 5 | 5 | 5 | 5 | 5 | 5 |
Kurashasa | 4 | 6 | 4 | 4 | 4 | 6 |
Lesser Giant | 7 | 5 | 4 | 4 | 4 | 4 |
Mordebi Human | 5 | 5 | 5 | 5 | 5 | 5 |
Orc | 6 | 6 | 4 | 4 | 4 | 4 |
Qaliathari Human | 5 | 5 | 5 | 5 | 5 | 5 |
Raki | 4 | 4 | 5 | 6 | 4 | 5 |
Thestran Human | 5 | 5 | 5 | 5 | 5 | 5 |
Varanjar | 5 | 6 | 4 | 4 | 5 | 4 |
Varanthari | 5 | 6 | 4 | 4 | 5 | 4 |
Vulmane | 5 | 4 | 5 | 4 | 6 | 4 |
Wood Elf | 4 | 4 | 6 | 6 | 4 | 4 |
Reallocating Attribute Points
For a small (but steadily increasing) fee, you can re-allocate your adventuring attribute points at an Adventuring Assigner in any major city.
Secondary Stats
Hit Points (HP)
Sometimes known as "health", a player's HP determines how much damage you can sustain before dying.
Hit points can be increased directly through +HP gear, or indirectly through +CON gear, or temporarily through HP enhancing spells
Endurance
A player's endurance pool determines how many melee attacks you can use. Endurance regenerates itself 20/5 sec, even during combat.
Energy
A player's energy pool determines how many spells they can cast. Energy is increased directly through equipment, or indirectly through +WIS equipment.
Note: Wisdom, NOT Intelligence, increases your energy pool even for mage classes and fighters, not just for priest classes.
Defense
info needed
Armor Class
info needed