Difference between revisions of "Class Resource"
Jump to navigation
Jump to search
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class. | Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class. | ||
:*Paladin | :*Paladin use <b>[[Paladin#Virtue_Points|Virtue Points]]</b> for their most powerful abilities. | ||
:*Druid | :*Druid <b>[[Druid#Phenomena_Points|Phenomena Points]]</b> can be used to cast more powerful spells. | ||
:*Cleric | :*Clerics have <b>[[Cleric#Turning_Attempts|Turning Attempts]]</b> which they use for their Turn Undead spells. | ||
:*Monk | :* Monks channel <b>[[Monk#Jin_Points|Jin]]</b> through their bodies to become living weapons, dealing powerful melee attacks. | ||
:*Disciple | :*Discipes also channel <b>[[Disciple#Jin_Points|Jin]]</b>, but they use it to restore their allies. | ||
:*Some Necromancer and Blood Mage spells consume <b>Hit Points</b> in addition to Energy. |
Latest revision as of 17:30, 14 October 2020
Some of the classes in Vanguard have a third resource pool they can draw on for their power. Each one of these are specific to each class.
- Paladin use Virtue Points for their most powerful abilities.
- Druid Phenomena Points can be used to cast more powerful spells.
- Clerics have Turning Attempts which they use for their Turn Undead spells.
- Monks channel Jin through their bodies to become living weapons, dealing powerful melee attacks.
- Discipes also channel Jin, but they use it to restore their allies.
- Some Necromancer and Blood Mage spells consume Hit Points in addition to Energy.