Diplomacy

From Vanguard Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Getting Started

The third "sphere" of Vanguard, Diplomacy, allows a player to influence their faction and to gain benefits for themselves or other players by means other than simply killing large numbers of enemies. As well as obtaining faction, gear and money, one major reward of Diplomacy is Civic Benefits, which are usually in the form of city-wide buffs triggered by city diplomats for the benefit of the crafting, adventuring or harvesting spheres.

Diplomacy borrows some elements from collectible card games. A player gradually increases their total reservoir of cards as they advance in level and complete quests. A player must also choose a five card "deck" customized to the needs of each individual "parley".

The Diplomacy encounter is known as a parley. At the beginning of a parley, both players start with a pool of Dialogue Points (the number depending on the encounter difficulty and the player's diplomatic skill). The goal of a parley is to use Statements to influence the diplomacy marker. Every turn the diplomacy marker is on one side of the board, that player's dialogue point total decreases by one. The first to zero dialogue points wins the parley. As the player progresses toward this goal, sentences appear indicating the conversation that is taking place, tying the mechanics of the card game back to role-playing.

Players use this parley mechanism in all the fields of diplomacy, which include Early Diplomacy, Civic Diplomacy, and Missions (Quests).

As a character advances through diplomacy he or she earns titles that can be displayed front of the character name, e.g. 'Messenger' or 'Ambassador'. These titles represent skill levels, not classes. Diplomacy "classes", or areas of specialization, have been mentioned as a possible future design element but are not currently part of the game or planned for the near future.

In addition to skill level, which is gained by performing any Parley, Diplomats must also manage Presence. Presence represents the character's status in a community (called a 'Station') such as Crafters, Outsiders, or Academics. Status accrues slowly by parleying with people of the appropriate station, but the majority of Presence gains come from clothing -- a Diplomat might wear a ragged shirt to raise Outsider Presence or Silk Pants to raise Noble presence.

Performing Parleys usually results in a reward of "information", such as "Rumor of Blackmail" or "Evidence of Trends". When enough of these items have been collected, they can be turned in to Informant NPCs to receive cash, clothing, or items. It should be noted that, at present, no actual information is gained, merely a token in inventory with an appropriate name. That is, receiving a "Rumor of Arcana" will not reveal to the player any additional information about the game world.

As of this time, there is no PVP (Player versus player) element to Diplomacy, but it has been stated that the system was designed with players being able to 'duel' diplomatically with each other. What, if any, benefits or consequences this will have is unknown.

Presence

Diplomatic Presence of player characters are directly associated with the eight stations of NPC's: Academic, Clergy, Crafter, Domestic, Merchant, Noble, Outsider and Soldier. Your presence with each station determines how NPCs belonging to that station regard you. When engaging in parleys for Quests or Civic Diplomacy you will find that many NPCs refuse to talk to you unless your presence is high enough with their station.

Cards

A full list of all cards can be found here.

Diplomacy cards are your 'abilities' while parleying and the means of which you are able to win parleys and gain expierence. A good deck is important for any diplomat to have.

Race & Class Specific Starter Cards

Race Cards
Human, Thestran Icon diplo inspire.png Thestran Leadership
Dwarf Icon diplo demand.png Dwarven Resolve
Halfling Icon diplo flattery.png Halfling Laughter
High Elf Icon diplo reason.png Elven Wisdom
Vulmane Icon diplo demand.png Vulmane Howl
Varanjar Icon diplo inspire.png Varanjar Rally Cry
Lesser Giant Icon diplo inspire.png Hurskovar Mettle
Human, Kojani Icon diplo reason.png Kojani Serenity
Wood Elf Icon diplo demand.png Elven Imperative
Half Elf Icon diplo flattery.png Elven Unity
Orc Icon diplo demand.png Orcish Grunt
Goblin Icon diplo reason.png Goblin Gabble
Raki Icon diplo flattery.png Raki Sweettalk
Human, Qaliathari Icon diplo flattery.png Qaliathari Charisma
Gnome Icon diplo reason.png Gnomish Brainstorm
Dark Elf Icon diplo inspire.png Elven Supremacy
Kurashasa Icon diplo flattery.png Kurashasan Pride
Human, Mordebi Icon diplo demand.png Mordebi Candor
Varanthari Icon diplo demand.png Varanthari Stare
Class Cards
Bard Icon diplo flattery.png Bard's Remark
Blood Mage Icon diplo flattery.png Blood Mage's Remark
Cleric Icon diplo inspire.png Cleric's Accusation
Disciple Icon diplo reason.png Disciple's Point
Dread Knight Icon diplo demand.png Dread Knight's Demand
Druid Icon diplo inspire.png Druid's Accusation
Monk Icon diplo reason.png Monk's Point
Necromancer Icon diplo demand.png Necromancer's Demand
Paladin Icon diplo inspire.png Paladin's Accusation
Psionicist Icon diplo flattery.png Psionicist's Remark
Ranger Icon diplo reason.png Ranger's Point
Rogue Icon diplo flattery.png Rogue's Remark
Shaman Icon diplo inspire.png Shaman's Accusation
Sorcerer Icon diplo reason.png Sorcerer's Point
Warrior Icon diplo demand.png Warrior's Demand


More Resources