Monk
Description
Fast and deadly, the monk strives to achieve physical perfection. Monks can harness Jin, an internal power source, to achieve extraordinary feats in and out of combat. Monks are able to join one of three martial schools, each with its own unique abilities. Choose the raw power of the dragon master, frustrate opponents as a drunken master, or choose the subtle and deceptive power of harmonious body mastery. Monks wear medium armor and prefer martial style weapons, including martial swords, staves, and hand to hand weapons.
Jin Points
The Monk generates an inner force within himself through many of his attacks, each increasing the points of Jin that powers his more powerful abilities. Certain stances can also generate Jin even outside of combat.
Monk Abilities
Stances
Some stances may not currently be scripted properly
Level 1
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Boundless Fist I | Melee attack, generates Jin | 20 | Instant | |||
Unscripted | Iron Resolve I | Self buff: INT, STR, Increased Damage | 5 | Instant |
Level 2
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Crescent Kick I | Melee attack, generates Jin | 10 | Instant |
Level 4
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Partial | Ignore Pain I | Self heal for 25% of your base hit points, and reduce incoming damage by 20% (20 sec) | Instant | ||||
Working | Whirling Storm I | Area of effect melee attack, generates Jin | 34 | Instant |
Level 6
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Boundless Fist II | Melee attack, generates Jin | 20 | Instant | |||
Working | Feign Death I | Fake your own death | 10 | Instant |
Level 8
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Ashen Hand I | Melee attack | 4 | Instant | |||
Working | Stinging Backfist I | Finishing melee attack | 10 | Instant |
Level 10
Alpha | Icon | Name | Description | JP | Endurance | Energy | Cast |
Working | Crescent Kick II | Melee attack, generates Jin | 10 | Instant | |||
Working | Flying Kick I | Melee attack, generates Jin | 10 | Instant | |||
Working | Iron Resolve II | Self buff: INT, STR, Increased Damage | 6 | Instant | |||
Working | Jin Surge I | Increases your groups damage for 3 attacks | 4 | Instant | |||
Partial | Secret of Flame I | Causes your attacks to do addtional fire damage | 3 | Instant | |||
Working | Storm Stride | Teleports you behind your offensive target | 10 | Instant |
Learned Abilities
Some Monk abilties are not taught by a trainer but instead are learned from fighting specific mobs in the world.
Reed in the Wind I: (Lvl ??)
- Ruins of Trengal Keep - Meteor Crawler
Reed in the Wind II: (Lvl ??)
- Dargun's Tomb - Putrid Infester, Vile Infester
Reed in the Wind III: (Lvl ??)
- Rahz Inkur - Zull Flare Maiden
Skills
Wield Types | Weapon Types | Weapon Specialization |
Dual Wield | Hand to Hand | Knuckles |
One-handed Wielding | Two-handed Blunt | Martial Sword |
Ranged Wielding | Two-handed Piercing | Ulak and Claws |
Two-handed Wielding | Two-handed Slashing | Martial Staff |
Thrown | Handwraps | |
Bladed Staff | ||
Shuriken |
Perception and Concealment | Combat | Spell Schools |
Awareness | Block | N/A |
Combat Awareness | Kick | |
Detection | Parry | |
Tactic Recognition | ||
General |
Safe Fall |
Fishing |
Bard • Blood Mage • Cleric • Disciple • Dread Knight • Druid • Monk • Necromancer • Paladin • Psionicist • Ranger • Rogue • Shaman • Sorcerer • Warrior