Difference between revisions of "Thestran Human"

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*[[Inspiring Tactics]]
*[[Inspiring Tactics]]
*+10 bonus to all weapon skills and dodge
*+10 bonus to all weapon skills and dodge
*14 attribute customization points each level.
*14 attribute points each level.
*Humans may spend 5 points per attribute each level instead of the normal 4
*Humans may spend 5 points per attribute each level instead of the normal 4



Revision as of 22:05, 31 August 2020

Description

ThestranHuman.JPG

As the dominant race on Thestra, the influence of the humans is felt on all corners of the continent. They lack the size of the Lesser Giants, the life span of the elves or the sturdy resilience of the Dwarves but they make up for it with an overwhelming desire to succeed, a bold tenacity and perhaps most importantly, the ability to adapt. After the invading armies of undead razed their home city of Targonor, the humans moved north and rebuilt, founding the giant fortress city of New Targonor. This bastion of human achievement protects not only the humans but all the races of Thestra. While New Targonor is the pinnacle of human civilization, most are still born in small outlaying farming villages – such as Tursh. A Thestran human's interests vary greatly and due to their versatile nature they often pursue a wider variety of professions than most other races.

Racial Information

Starting City: Tursh

Adventuring:

  • Inspiring Tactics
  • +10 bonus to all weapon skills and dodge
  • 14 attribute points each level.
  • Humans may spend 5 points per attribute each level instead of the normal 4

Crafting:

  • +10 Ingenuity

Crafting:

  • +5 Lumberjacking

Diplomacy:

  • Primary Diplomacy Expression: Inspire


Thestran HumanDwarfHalflingHigh ElfVulmaneVaranjarLesser GiantKojani HumanWood ElfHalf ElfOrcGoblinRakiQaliathari HumanGnomeDark ElfKurashasaMordebi HumanVaranthari