Difference between revisions of "Varanjar"
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{{ | {{PAGEHEADER|image=none}}{{CATEGORY|Race|Thestra|Varanjar}} | ||
<gallery mode="packed" caption=Varanjar> | |||
image:icon_varanjar_male.png|Male | |||
image:icon_varanjar_female.png|Female | |||
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==Official Description== | |||
The Varanjar, or barbarians as they are called by many, are closely related to the humans of Thestra. While larger and stronger than most humans, their features remain similar. It is often said that hundreds of years ago the Varanjar were themselves humans who left their brethren for a more simple life in the mountains of the eastern Thestra. | |||
The validity of that claim has yet to be established and while physically, they may most closely resemble the humans it is the lesser giants, with whom they share a home in the mountain village of Halgarad, that they have found a common interest. | The validity of that claim has yet to be established and while physically, they may most closely resemble the humans it is the lesser giants, with whom they share a home in the mountain village of Halgarad, that they have found a common interest. | ||
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They are hard working, sturdy and brave. They live their lives close to the land and live in a predominantly tribal society. The Varanjar have been known to be Warriors, Rogues, Rangers, Shamans and Druids. | They are hard working, sturdy and brave. They live their lives close to the land and live in a predominantly tribal society. The Varanjar have been known to be Warriors, Rogues, Rangers, Shamans and Druids. | ||
= Racial Ability = | == Racial Ability == | ||
- '''Endless Fortitude''' - For the next 30 seconds, this ability will cut the cost of all endurance/energy spells by half while increasing your spell and melee damage by 25%. This ability has a 30 minute cooldown. | - '''Endless Fortitude''' - For the next 30 seconds, this ability will cut the cost of all endurance/energy spells by half while increasing your spell and melee damage by 25%. This ability has a 30 minute cooldown. | ||
= Attributes = | == Attributes == | ||
Post level 10, gain at each level: | Post level 10, gain at each level: | ||
- +1 STR | - +1 STR | ||
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- +10 customization points | - +10 customization points | ||
= Adventuring Ability = | == Adventuring Ability == | ||
- ''Large Race'': 2% bonus to mitigation | - ''Large Race'': 2% bonus to mitigation | ||
= Crafting Ability = | == Crafting Ability == | ||
- +10 Problem Solving | - +10 Problem Solving | ||
= Harvesting Ability = | == Harvesting Ability == | ||
- +5 Quarrying | - +5 Quarrying | ||
<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div> | <div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div> |
Revision as of 00:16, 5 March 2020
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Official Description
The Varanjar, or barbarians as they are called by many, are closely related to the humans of Thestra. While larger and stronger than most humans, their features remain similar. It is often said that hundreds of years ago the Varanjar were themselves humans who left their brethren for a more simple life in the mountains of the eastern Thestra.
The validity of that claim has yet to be established and while physically, they may most closely resemble the humans it is the lesser giants, with whom they share a home in the mountain village of Halgarad, that they have found a common interest.
They are hard working, sturdy and brave. They live their lives close to the land and live in a predominantly tribal society. The Varanjar have been known to be Warriors, Rogues, Rangers, Shamans and Druids.
Racial Ability
- Endless Fortitude - For the next 30 seconds, this ability will cut the cost of all endurance/energy spells by half while increasing your spell and melee damage by 25%. This ability has a 30 minute cooldown.
Attributes
Post level 10, gain at each level: - +1 STR - +2 CON - +1 WIS - +10 customization points
Adventuring Ability
- Large Race: 2% bonus to mitigation
Crafting Ability
- +10 Problem Solving
Harvesting Ability
- +5 Quarrying