Difference between revisions of "Vulmane"

From Vanguard Wiki
Jump to navigation Jump to search
Line 11: Line 11:
*[[Racial_Inheritance:_Animal_Reflexes|Animal Reflexes]]:10% bonus to run speed
*[[Racial_Inheritance:_Animal_Reflexes|Animal Reflexes]]:10% bonus to run speed
*Starting at level 10:
*Starting at level 10:
:*+2 [[Attributes#Wisdom_.28WIS.29|Wisdom]], +1 [[Attributes#Strength_.28STR.29|Strength]], and +1 [[Attributes#Dexterity_.28DEX.29|Dexterity]] per level
:*+2 [[Attributes#Adventuring_Attributes|Wisdom]], +1 [[Attributes#Adventuring_Attributes|Strength]], and +1 [[Attributes#Dexterity_.28DEX.29|Dexterity]] per level
:*Gain 10 attribute customization points each level
:*Gain 10 attribute customization points each level
:*Allowed to spend 4 points per attribute each level
:*Allowed to spend 4 points per attribute each level

Revision as of 23:46, 21 September 2020

Description

Vulmane.JPG

The ferocious and wolf-like Vulmane roamed in packs for thousands of years, constantly warring among themselves and engaging in skirmishes with the elves. It is only recently that the undead menace and the threat of being wiped out has forced them to create a more permanent settlement and to change their warlike ways. They live in the primitive and tribal village of Dahknarg, where they are lead by a clan chief. At the moment, they are entered in a tentative alliance with the other races of Thestra though at times tensions, especially with the elves, still run high. However, despite their beastly appearance and tribal ways the Vulmane are a noble race. Honor, respect, strength and loyalty are valued in Vulmane society. They are master woodsmen, fearsome warriors and once you have earned their trust and respect – valuable allies.

Racial Information

Starting City: Dahknarg

Adventuring:

  • +2 Wisdom, +1 Strength, and +1 Dexterity per level
  • Gain 10 attribute customization points each level
  • Allowed to spend 4 points per attribute each level

Crafting:

  • +10 Problem Solving

Harvesting:

  • +5 Skinning

Diplomacy:

  • Primary Diplomacy Expression:Icon diplo demand.png Demand

Vulmane History & Lore

Hail clansmen!

The Silvermane council of elders has called on you to begin your training in Spirit's Rest Outpost. Many dangers now face the vulmane and your help is needed to turn the tide. You will start slowly in Spirit's Rest, coming to terms with the spirit of the vulmane, their connection to nature, and the place of hunters in our newly formed society.

Though the Orc and Goblin War has come to a close, and we have consolidated the packs to become the Dahknarg clan, the other races have not been quick to accept our kind as civilized. The elves to the west in Leth Nurae are particularly slow to forgive and remain far too wary. Moreover, the succession of the Bloodhowler Pack and their now constant attacks has made the humans and dwarves to the west completely lose trust in us.

But be strong, vulmane!

We helped bring the last war to a close, and though the challenges ahead are great, they are not hopeless. Take up arms against the marauding Bloodhowlers and Broken Fang gnolls and join ranks with our true allies; the varanjar and the lesser giants.

Prove yourself and train quickly, for though the orcs have been pushed back, another war comes soon. A foul wind blows strongly from the west and corruption of the earthen spirit creeps from the swamps to the south.

Stand strong and we will prove to the world the true mettle of the vulmane!

Thestran HumanDwarfHalflingHigh ElfVulmaneVaranjarLesser GiantKojani HumanWood ElfHalf ElfOrcGoblinRakiQaliathari HumanGnomeDark ElfKurashasaMordebi HumanVaranthari